Shocktroopers and Teslatanks zapping over walls ?
Shocktroopers and Teslatanks zapping over walls ?
so i have a ticket here that i've made a year ago ... https://github.com/OpenRA/OpenRA/issues/11050 and i either just want to finally close it ... or put some attention to it to find out if it is actually an issue for anyone (and if so, raise the pressure for a change)
So the idea is to still allow Tesla-Coils zapping over a walls, but not shocktroopers and/or teslatanks
I could imagine this to slightly help in terms of "ukraine vs russia" gameplay ... as a simple solution to stop a blob of teslatroopers raiding ...
but im not really a soviet-player, so thats why i'd be interested on how this could effect the balance
So the idea is to still allow Tesla-Coils zapping over a walls, but not shocktroopers and/or teslatanks
I could imagine this to slightly help in terms of "ukraine vs russia" gameplay ... as a simple solution to stop a blob of teslatroopers raiding ...
but im not really a soviet-player, so thats why i'd be interested on how this could effect the balance
I don't think this would change much one way or the other. Just keep in mind without shocktroopers shooting over walls we woudn't have this:
https://www.youtube.com/watch?v=vDiAlK2P7Lo
https://www.youtube.com/watch?v=vDiAlK2P7Lo
- RadicalEdward2
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tesla-coils shooting over walls would make sense in a way that the are just "higher" then walls ... or what is the reason for turrets getting blocked by walls?
I'd assume that troopers and/or teslatank shouldnt just shoot over it because they have less height.
i know it would sound strange that unit-height does have any meaning in openra ... but "balance" isnt the reason why turrets get blocked by walls. Wouldnt it make sense for a turret to shoot over a wall ? i mean from a base-defending perspective ... keeping the defense-structures and buildings behind walls ...
or what is the scientific reason for a zap getting "bended" over a wall and hit a target without having the attacker have actually visual contact of the enemy unit ?
As said , a Teslacoil makes sense ... but infantry and tanks ?
I'd assume that troopers and/or teslatank shouldnt just shoot over it because they have less height.
i know it would sound strange that unit-height does have any meaning in openra ... but "balance" isnt the reason why turrets get blocked by walls. Wouldnt it make sense for a turret to shoot over a wall ? i mean from a base-defending perspective ... keeping the defense-structures and buildings behind walls ...
or what is the scientific reason for a zap getting "bended" over a wall and hit a target without having the attacker have actually visual contact of the enemy unit ?
As said , a Teslacoil makes sense ... but infantry and tanks ?
Last edited by JOo on Thu Mar 09, 2017 8:55 am, edited 1 time in total.
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Seems unlogical to me (b.o. Height), but logic is not always what counts. And perhaps their charge seeks the target?
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That seem to be made up out of thin air and not quite a satisfying explanation ... considering that there wasnt any "thoughts" that did go into "unit" -teslazaps when the new bullet-block-mechanic got introduced ...noobmapmaker wrote: ↑And perhaps their charge seeks the target?
and that is what it gets handled as, in openra ... "as bullet" having the exception of not getting blocked by walls ... not as "guided" missile
well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidanceklaas wrote: ↑If we apply this logic, also rocket soldiers should not be able to shoot over walls.
anyway, i have not really a big interest on nitpicking here ... though i find it funny that theres so many people that think that its a problem to have hinds on allies side but dont give a flying f on the rest of the lost reality-reference especially towards weapon-logic
its not a feature , its a decision probably made by a single contributer at the time when "collision detection for missiles and bullets" got introduced, though a tesla-zap is considered as bullet ingame and it got the exception of not being effected by collision-detection either on purpose or accidental ... but in any event, without discussing it with the community beforehandDoomsday wrote: ↑I think all tesla weapons shooting over walls is a cool and interesting feature. I would not remove or change it.
some could even see it as a bug
If I remember correctly, Tesla Tanks could also shoot over walls in RA2.RadicalEdward2 wrote: ↑Teslas should always be able to arc over walls. It's part of their perks.
The only reason they couldn't do that in RA2 was because their tech was downgraded as a result of their defeat from the past war (RA1).
You still need to see the target before you can guide a missile anywhere. Also todays infrared guided RPGs are not fired over walls, but rather with direct vision of the target.JOo wrote: ↑ well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidance
not saying that its a perfect explanation ... but heat-seeking-infrared-guidance is giving atleast a whiff of a fantasy that i could agree with (for missiles)klaas wrote: ↑You still need to see the target before you can guide a missile anywhere. Also todays infrared guided RPGs are not fired over walls, but rather with direct vision of the target.JOo wrote: ↑ well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidance
i wonder if you could also zap over walls with shocks and ttanks in the original red alert
regardless, ill wait a day for any more votes ... and then close the 1-year-old ticket (unless the votes going towards it being an issue)
- RadicalEdward2
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Just to play Kane's Advocate, M1 Abrams are present in RA's WW2 even though they didn't exist for another 40-ish years. So, seeking charges sounds normal to me lolJOo wrote: ↑That seem to be made up out of thin air and not quite a satisfying explanation ... considering that there wasnt any "thoughts" that did go into "unit" -teslazaps when the new bullet-block-mechanic got introduced ...noobmapmaker wrote: ↑And perhaps their charge seeks the target?
and that is what it gets handled as, in openra ... "as bullet" having the exception of not getting blocked by walls ... not as "guided" missile