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Supply Trucks
Posted: Thu Feb 23, 2017 6:38 pm
by RadicalEdward2
I know supply trucks were probably added for the sole purpose of sending funds to friends but, for the sake of 1v1s and FFA, maybe Supply Trucks can also hold 5 infantry like an unarmed APC as well.
I know for a brief moment in the campaign, you can actually store units in the ally controlled trucks. It should make up for the fact that the Allied countries lost their APC in favor of Russia having it (like their armored couch in WW2). If this wasn't an intended change (it must of been a pretty interesting coincidence).

Posted: Thu Feb 23, 2017 8:16 pm
by JuiceBox
I belive Omnom has already had a play about with this in one of his eddits.
Posted: Thu Feb 23, 2017 8:26 pm
by OMnom
It works, but overall, it's not really worth it. I made it transport 10 infantry, but all the build orders i tried with this didn't turn out so well.
Posted: Sat Feb 25, 2017 9:45 am
by zinc
How about, you could put up to 5 troops in them, and send them to a team mate barracks, and instead of getting the 500 cash you would get the troops transferred to the team mate? So Soviets could transfer flame troops say.
Posted: Sat Feb 25, 2017 10:23 am
by Materianer
zinc wrote: ↑How about, you could put up to 5 troops in them, and send them to a team mate barracks, and instead of getting the 500 cash you would get the troops transferred to the team mate? So Soviets could transfer flame troops say.
Sound like a good idea too me but
why instead maybe it is better the receiving player get both then or?
Posted: Sat Feb 25, 2017 11:24 am
by zinc
I was thinking there should be a cost for doing it. So you get the transfer but have to pay for the privilege. An allies player stuffing a Chinook with flame troops is a powerful thing...
Of course you can already do it but without the one player control over everything.
Posted: Sat Feb 25, 2017 1:45 pm
by crlf
From time to time I when I'm not paying attention I build supply trucks and ore trucks in a 2/5 ratio.
Then I notice I am not producing infantry and I feel a little silly.
I would like there to be some point in them, albeit marginal, to these things, as they're not great scouts as the finder gets a rather nice crate.
I would like a supply truck to increase rate of fire (or rather, reload speed), by 5% for allied land units in a small (two cell?) radius. Nothing overwhelming, and not worth building for their own sake, but just enough to give you the edge in an otherwise equal engagement and make you feel like you've not totally wasted the money.
Posted: Sat Feb 25, 2017 2:19 pm
by zinc
Well you haven't wasted the money, if you just send them back to your buildings and take the money. You have wasted time however in building them.
Posted: Sat Feb 25, 2017 2:22 pm
by zinc
I have suggested before that they could be used to upgrade oil derricks and so earn more cash each time they deliver some. (Or engi to do the same thing.)
Posted: Sun Feb 26, 2017 7:37 pm
by JOo
one thing i always found funny ... is the fact that it makes no sense to steal (hijack) a supply-truck ....
supply-truck costs 500
hijacker costs 500
when you hijack a supply-truck (which already is a rare moment for itself) you would lose the hijacker and still have to manage driving back the stolen truck to your own base ... which then gives you only the 500 back ...
you would like to think that theres more behind it ... but there isnt ...
i agree that the supply-truck needs more love ... more purpose/usability .. for all factions
Posted: Sun Feb 26, 2017 7:58 pm
by Materianer
JOo wrote: ↑
you would like to think that theres more behind it ... but there isnt ...
There is more behind it because the other player loose its 500$ + the builddingtime ;D
Also you can prevent a player to come back in game if he needs the 500$
Posted: Sun Feb 26, 2017 8:38 pm
by JOo
Materianer wrote: ↑ Also you can prevent a player to come back in game if he needs the 500$
i can count the chances to do exactly that, on two hands ... since i've started playing
theres nothing significant wrong with the supply-truck ... its just a useless unit most of the time
Posted: Sun Feb 26, 2017 8:53 pm
by JOo
one freaky idea would be ... to make long-range vehicles (such as arty and V2) need to reload ...
either you send artys and V2's to the service-depot ... or you send those supply trucks to the empty artys/V2's ... supplying them automatically with limited munition ...