Making Radar Dome lose its stealth detection on low power
Posted: Sun Feb 12, 2017 6:39 pm
https://github.com/OpenRA/OpenRA/issues/12272
It is now possible with a simple .yaml edit on bleed. So i want to talk about its balance effects here before really going with that. Radar indeed needs some more stuff to make players think twice before powering them down. I think this can be added to SoScared's balance tests (they are on bleed not release right?) so we can see the effects better.
I don't think their stealth detection when on low power makes sense normally (without thinking balance effects) either.
Also RevealRange reduction is also possible now, so that may be considered too.
It is now possible with a simple .yaml edit on bleed. So i want to talk about its balance effects here before really going with that. Radar indeed needs some more stuff to make players think twice before powering them down. I think this can be added to SoScared's balance tests (they are on bleed not release right?) so we can see the effects better.
I don't think their stealth detection when on low power makes sense normally (without thinking balance effects) either.
Also RevealRange reduction is also possible now, so that may be considered too.