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DRAGONS FOR TD!
Posted: Sun Feb 05, 2017 7:49 pm
by Lucy
Hey everyone!
What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀
Posted: Sun Feb 05, 2017 7:51 pm
by GDave
Yeahhh! At least as an option if not always. But always, cos... DRAGONS!
Posted: Sun Feb 05, 2017 7:52 pm
by CombineC
NO! >:(
Posted: Sun Feb 05, 2017 8:18 pm
by Doomsday
Ehh name of the mod should be changed to something different maybe.
Posted: Sun Feb 05, 2017 9:11 pm
by PizzaAtomica
Doomsday wrote: ↑Ehh name of the mod should be changed to something different maybe.
How about "Command and Conjure"?
From
http://forums.cncnz.com/topic/19149-tib ... d-conquer/ :
"The original Command & Conquer, a sci-fi classic affectionately dubbed Tiberian Dawn by fans, actually began life as a fantasy game complete with wizards and warriors. Following on from the remarkable success of Dune II, Westwood Studios sought to refine their popular RTS formula with Command & Conjure, a high-fantasy strategy epic which began development in early 1993."
Posted: Mon Feb 06, 2017 11:13 pm
by CombineC
Posted: Tue Feb 07, 2017 8:41 am
by AoAGeneral1
Posted: Tue Feb 07, 2017 2:08 pm
by JuiceBox
I LIKE TURTLES!
Posted: Tue Feb 07, 2017 2:28 pm
by zinc
Nice idea, but a bit too scary for me.
Posted: Thu Feb 09, 2017 2:43 am
by CombineC
A cheat sheet:
Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.
Buildings:
Barracks:
- = same role as before (trains infantry)
- + healing nearby Infantry (no Cavalry)
Siege Workshop:
- - cannot repair any units
- + builds siegeweapons (Ballista, Catapult, Siegetower and Battering Ram
- + builds Supply Wagon (MCV)
- + builds aircraft
Infantry:
Pikeman:
- - cannot attack Aircrafts
- - has only a little ranged Attack
- + very strong against cavalry
Archer:
- + can attack Aircrafts
- + can detect cloaked units
- - weak against buildings and Cavalry
- + has long range
Crossbow:
- + can attack Aircrafts
- - weak against buildings and Cavalry
- - spawns no viscs
- + has long range
Knight:
- - canno detect cloaked units
- - has no C4
- - has no range
- + can attack Cavalry and Buildings
- + very strong against Buildings
- + nearly undamagable by arrows
Engineer:
- + can repair nearby buildings without vanishing (autorepair)
- + can repair Siege weapons (autorepair)
Siegeweapons:
Siege Tower:
- - holds only 4 Infantry
- + Infantry can attack out of it
- + Archers get +2 range stationed
- + tanks a lot of Damage
Battering Ram:
- - cannot attack Aircrafts
- - canno detect cloaked units
- + holds up to 8 Infantry
- + can only attack Buildings
- + gets faster and attacks faster with each stationed Infantry
- + tanks a lot of Damage
Cavalry:
Archer Cavalry:
- - innacurate
- + has long range
- + fires 4 arrows in a row
Aircraft:
Dragon Rider:
- - innacurate
- - has less range
- + good against stacked Infantry
- + fires up to 10 flames quick
Posted: Thu Feb 09, 2017 9:44 am
by noobmapmaker
hahaha I laughed really hard when I saw it @FiveAces stream. Somehow its so weird to see these knights on the maps. Very creative mod.