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DRAGONS FOR TD!

Posted: Sun Feb 05, 2017 7:49 pm
by Lucy
Hey everyone!

What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀

Posted: Sun Feb 05, 2017 7:51 pm
by GDave
Yeahhh! At least as an option if not always. But always, cos... DRAGONS!

Posted: Sun Feb 05, 2017 7:52 pm
by CombineC
NO! >:(

Posted: Sun Feb 05, 2017 8:18 pm
by Doomsday
Ehh name of the mod should be changed to something different maybe.

Posted: Sun Feb 05, 2017 9:11 pm
by PizzaAtomica
Doomsday wrote: Ehh name of the mod should be changed to something different maybe.
How about "Command and Conjure"?

From http://forums.cncnz.com/topic/19149-tib ... d-conquer/ :

"The original Command & Conquer, a sci-fi classic affectionately dubbed Tiberian Dawn by fans, actually began life as a fantasy game complete with wizards and warriors. Following on from the remarkable success of Dune II, Westwood Studios sought to refine their popular RTS formula with Command & Conjure, a high-fantasy strategy epic which began development in early 1993."

Posted: Mon Feb 06, 2017 11:13 pm
by CombineC

Posted: Tue Feb 07, 2017 8:41 am
by AoAGeneral1

Posted: Tue Feb 07, 2017 2:08 pm
by JuiceBox
I LIKE TURTLES!

Posted: Tue Feb 07, 2017 2:28 pm
by zinc
Nice idea, but a bit too scary for me.

Posted: Thu Feb 09, 2017 2:43 am
by CombineC
A cheat sheet:

Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.

Image


Buildings:

Barracks:
  • = same role as before (trains infantry)
  • + healing nearby Infantry (no Cavalry)
Siege Workshop:
  • - cannot repair any units
  • + builds siegeweapons (Ballista, Catapult, Siegetower and Battering Ram
  • + builds Supply Wagon (MCV)
  • + builds aircraft
Infantry:

Pikeman:
  • - cannot attack Aircrafts
  • - has only a little ranged Attack
  • + very strong against cavalry
Archer:
  • + can attack Aircrafts
  • + can detect cloaked units
  • - weak against buildings and Cavalry
  • + has long range
Crossbow:
  • + can attack Aircrafts
  • - weak against buildings and Cavalry
  • - spawns no viscs
  • + has long range
Knight:
  • - canno detect cloaked units
  • - has no C4
  • - has no range
  • + can attack Cavalry and Buildings
  • + very strong against Buildings
  • + nearly undamagable by arrows
Engineer:
  • + can repair nearby buildings without vanishing (autorepair)
  • + can repair Siege weapons (autorepair)
Siegeweapons:

Siege Tower:
  • - holds only 4 Infantry
  • + Infantry can attack out of it
  • + Archers get +2 range stationed
  • + tanks a lot of Damage
Battering Ram:
  • - cannot attack Aircrafts
  • - canno detect cloaked units
  • + holds up to 8 Infantry
  • + can only attack Buildings
  • + gets faster and attacks faster with each stationed Infantry
  • + tanks a lot of Damage
Cavalry:

Archer Cavalry:
  • - innacurate
  • + has long range
  • + fires 4 arrows in a row
Aircraft:

Dragon Rider:
  • - innacurate
  • - has less range
  • + good against stacked Infantry
  • + fires up to 10 flames quick

Posted: Thu Feb 09, 2017 9:44 am
by noobmapmaker
hahaha I laughed really hard when I saw it @FiveAces stream. Somehow its so weird to see these knights on the maps. Very creative mod.