DRAGONS FOR TD!
TD medieval mod map needs dragons!
DRAGONS FOR TD!
Hey everyone!
What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀
What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀
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- Posts: 83
- Joined: Sun Jul 12, 2015 1:38 pm
How about "Command and Conjure"?Doomsday wrote: ↑Ehh name of the mod should be changed to something different maybe.
From http://forums.cncnz.com/topic/19149-tib ... d-conquer/ :
"The original Command & Conquer, a sci-fi classic affectionately dubbed Tiberian Dawn by fans, actually began life as a fantasy game complete with wizards and warriors. Following on from the remarkable success of Dune II, Westwood Studios sought to refine their popular RTS formula with Command & Conjure, a high-fantasy strategy epic which began development in early 1993."
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
A cheat sheet:
Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.
Buildings:
Barracks:
Pikeman:
Siege Tower:
Archer Cavalry:
Dragon Rider:
Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.
Buildings:
Barracks:
- = same role as before (trains infantry)
- + healing nearby Infantry (no Cavalry)
- - cannot repair any units
- + builds siegeweapons (Ballista, Catapult, Siegetower and Battering Ram
- + builds Supply Wagon (MCV)
- + builds aircraft
Pikeman:
- - cannot attack Aircrafts
- - has only a little ranged Attack
- + very strong against cavalry
- + can attack Aircrafts
- + can detect cloaked units
- - weak against buildings and Cavalry
- + has long range
- + can attack Aircrafts
- - weak against buildings and Cavalry
- - spawns no viscs
- + has long range
- - canno detect cloaked units
- - has no C4
- - has no range
- + can attack Cavalry and Buildings
- + very strong against Buildings
- + nearly undamagable by arrows
- + can repair nearby buildings without vanishing (autorepair)
- + can repair Siege weapons (autorepair)
Siege Tower:
- - holds only 4 Infantry
- + Infantry can attack out of it
- + Archers get +2 range stationed
- + tanks a lot of Damage
- - cannot attack Aircrafts
- - canno detect cloaked units
- + holds up to 8 Infantry
- + can only attack Buildings
- + gets faster and attacks faster with each stationed Infantry
- + tanks a lot of Damage
Archer Cavalry:
- - innacurate
- + has long range
- + fires 4 arrows in a row
Dragon Rider:
- - innacurate
- - has less range
- + good against stacked Infantry
- + fires up to 10 flames quick
- Attachments
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- overlook.3
- medievallook.png (490.34 KiB) Viewed 6708 times
Last edited by CombineC on Fri Feb 10, 2017 10:41 am, edited 3 times in total.
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
hahaha I laughed really hard when I saw it @FiveAces stream. Somehow its so weird to see these knights on the maps. Very creative mod.
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