Bots vs Human Speedrun Competition #1
Kill everybody as fast as you can
- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey
RA 1 vs 1 Barren land 1:45
RA 1 vs 2 Sunstroke 2:03
Vs Naval AI it is very easy.
RA 1 vs 2 Sunstroke 2:03
Vs Naval AI it is very easy.
- Attachments
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- OpenRA-2016-12-28T201600Z.zip
- (11.89 KiB) Downloaded 206 times
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- OpenRA-2016-12-28T202753Z.zip
- (11.41 KiB) Downloaded 205 times
Added your result on Barren Land.
I can't accept the result on Sunstroke because the replay is glitched (stops on 1:48 / 95%).
I agree that Naval AI sucks. What I can do is to add a new rule which forbids Naval AI, but it would mean that all previous games with Naval AI are not valid anymore.
I better ask this before it's too late...
To all players submitted their results: do you agree about this decision? All your runs with Naval AI will be discarded and Naval AI itself will be banned from this competition.
Last edited by kyrylo on Wed Dec 28, 2016 8:38 pm, edited 1 time in total.
Yeah might as well ban Naval AI in my opinion.kyrylo wrote: ↑To all players submitted their results: do you agree about this decision? All your runs with Naval AI will be discarded and Naval AI itself will be banned from this competition.
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- Posts: 44
- Joined: Wed Dec 30, 2015 8:12 pm
I wouldn't want to restrict it to a certain AI type, so people could be creative and find their best combinations. Naval AI is clearly unacceptable on all of the maps in the map pool (I watched klaas' replay on Haos Ridges and one guy built a Shipyard in the little pond...).ShadowAssassin wrote: ↑Maybe specifiy a certain type of AI kyrylo ? So we're sure everyone is on the same foot.
I'm not a big expert at Red Alert AIs, but if you guys know that certain AI is incapable, then let me know.
RA - Barren Land - 1:46
RA - Crossfire - 4:54
RA - Crossfire - 4:54
- Attachments
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- kyrylo-ra-barren-land-1_46.orarep.zip
- (12.96 KiB) Downloaded 198 times
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- kyrylo-ra-crossfire-4_54.orarep.zip
- (37.84 KiB) Downloaded 203 times
I agree naval AI was cheap
I've resubmitted
RA-Barren Lands-1:40
RA-Sunstroke-2:07
RA-Crossfire-2:42
RA-Haos Ridges-5:49
I think 1v4 is about the limit for total speed runs. On Haos I had to change the strategy up quite a bit.
I also tried very hard on null peter but the layout makes it too tough
I've resubmitted
RA-Barren Lands-1:40
RA-Sunstroke-2:07
RA-Crossfire-2:42
RA-Haos Ridges-5:49
I think 1v4 is about the limit for total speed runs. On Haos I had to change the strategy up quite a bit.
I also tried very hard on null peter but the layout makes it too tough
- Attachments
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- blackened speed runs 2.zip
- (89.78 KiB) Downloaded 191 times
Crossfire: 2:02
Tried a few more times to get it below 2 mins, but all the bots need to die at approx the same time which irequires multi-tasking
Tried a few more times to get it below 2 mins, but all the bots need to die at approx the same time which irequires multi-tasking
- Attachments
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- OpenRA-2016-12-29T092425Z.zip
- (15.72 KiB) Downloaded 184 times
Totally agree with removing Naval AI.
RA - Barren lands 1:41 Turtle AI.
Will try the 1 vs x later, it's a lot of fun.
RA - Barren lands 1:41 Turtle AI.
Will try the 1 vs x later, it's a lot of fun.
- Attachments
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- OpenRA-2016-12-29T100248Z.zip
- (11.02 KiB) Downloaded 179 times
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
RA-Sudden Death - 4:57
No Naval. Maybe another rule... no engineers in the first minute?
No Naval. Maybe another rule... no engineers in the first minute?
- Attachments
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- NMMsuddendeath457.zip
- (7.01 KiB) Downloaded 157 times
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