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Paradrop
Posted: Tue Dec 20, 2016 9:45 pm
by zinc
What should be done with it?
Posted: Wed Dec 21, 2016 12:15 am
by Blackened
The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers.
Re: Paradrop
Posted: Wed Dec 21, 2016 12:38 am
by zinc
My own view is that they are rather weak. You might just get a nuke with them once in a while. I would favour having a number on the paradrop icon, so if you don't use them they will collect up and can then use maybe 3 at once.
Either that, or increase it to 10 troops total with 3 rockets in the mix.
Posted: Wed Dec 21, 2016 6:47 am
by Materianer
I think Soviets are already really strong and you should think about that the allies defense structures will probably get much expensive the next release.
If buff the paratroops then take the chance to implement an old gamemechanic.
The paratroops and the spyplane had a chargetimereduction if you builded more airstrips.
Dont reduce the chargetime so much and reduce the HP for airstrips in that step then it is okay for me.
I remember that i often builded some airstrips just to get that chargetimereduction, the planes where a waste in original anyways ...
Posted: Wed Dec 21, 2016 8:55 am
by Doomsday
Blackened wrote: ↑The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers.
I agree with this statement.
I also want to point out paradrops gives $900 worth of free units. I would say paradrops are quite good for attacking unprotected eco.
Posted: Thu Dec 22, 2016 12:05 am
by Blackened
Doomsday wrote: ↑Blackened wrote: ↑The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers.
I agree with this statement.
I also want to point out paradrops gives $900 worth of free units. I would say paradrops are quite good for attacking unprotected eco.
vetted drop gives a bonus $200 dollars worth to boot.