Game balance in principle
Posted: Sat Dec 10, 2016 1:08 pm
Let's assume, for the sake of argument, that one side could have an advantage on certain types of map. So let's say the Soviet side has an advantage on island maps like bombardment islands. 3 Soviets against 3 Allies would have a noticeably improved chance of winning. (Assuming players of equal-ish skill.) Actually you would probably be better off with 2 Soviets and 1 Allies on the same team to get a chronosphere, but anyway.
Or let's assume that Allies' artillery gives you an advantage on maps with chokepoints.
Is this anything to worry about? Do you try to balance for all possible circumstances?
Or do you say it's not a problem if they are more or less balanced broadly speaking across a variety of map types?
Or let's assume that Allies' artillery gives you an advantage on maps with chokepoints.
Is this anything to worry about? Do you try to balance for all possible circumstances?
Or do you say it's not a problem if they are more or less balanced broadly speaking across a variety of map types?