Red alert. Soviets vs Allies balance (or lack thereof)
Posted: Sun Dec 04, 2016 11:21 pm
I've played openra for perhaps 3 years now and have several hundred hours logged playing both allies and soviets. I'll put it out there that I don't think they are vaguely balanced. It's a subjective view, if someone has data to settle it that would be handy (like win % per faction).
In essence I feel allies have a fairly real and significant advantage
Something something it is to do with play style and how you use the relative strengths but in my view the same player playing allies will have more success.
Some reasons in no particular order:
1)Allied artillery behind defensive wall /troops is super hard to counter. Range is simply OP. I liked it when allied arty would explode and take out neighboring arty (what happened to that?) Soviet vehicles etc could do with some buff so make line busting easier and to counter the playstyle that most people dislike playing against (and tarnishes the game in my view).
2) Allied hinds > soviet yaks
In short the move and stop of hinds make them super easy to micro, they don't stray into anti air so easily and can generally be Marshalled more effectively. Coupled with the OPness of arty and defensive wall, you get a super simple and effective playstyle.
3) Allies have the more effective special units. Medics legitimately useful. Spies are game wreckers and pretty OP. Tanya also very handy in hectic game. Soviets have no actual useful specials. Never seen anyone use hijackers effectively. Someone explain why snipers were taken out please. Making dogs little more tanky would help here though a special unit for soviets (cough *yuri*) would be nice.
3) Chrono > Iron curtain. I'd say this is pretty clear, iron curtain is a real fiddle to use effectively as you need to stop the units some distance from enemy arrange and move, by which time the curtain effect has partially been used. if you could use it more dynamically (like with an area selection versus the cross) it would be better. Chrono is super hard to defend against and can effectively be used as a nuke.
4) Allied flak > soviet sam. OK so soviets have the mobile flak and allies do not but this doesnt balance against the huge range difference of Allied flak vs Soviet sams. In base versus base battles the flak makes the defense that much stronger.
5) Soviets have no good spotters. Allies have a 3 (?) units: hinds, rangers and chinook that are effective spotters for arty as well as improving battlefield awareness and the attack range of units in general. Soviets perhaps have yaks but the looping flying pattern mean it is intermittent or straying into unwanted AA.
6) Soviet advantages. So what do the soviets have that Allies legitimately fear? MIGs + yaks can be used very effectively surgically but allied flak is pretty strong so it doesnt really balance. Mammoths are not nearly as useful as they should be, with the maddening aggressive mode where they stray towards the enemy. Also too slow in my view. Demos are hard to use effectively. The watertight d of allies make sneaking one in a real art. Also clearly demos are nightmare for friendly troops also.
7) Allies edge the sea duel. It's, again , just my experience but I think the allies have the edge here. The stealth of soviets is not that strong and can be easily neutralised with those little f*cking ships. Destroyers c̶r̶u̶i̶s̶e̶r̶s̶ have anti air and anti land effectiveness that make them strong. You have the two long range units for each side which neutralize in this equation.
TL;DR It seems the Allies have system that is well integrated and easy to use with a number of strong special units and buildings for which the soviets do not have an equal. It seems that there is/was a philosophy to make the allies the a strong defensive, weak offense faction versus the aggressive strong offence soviets but with mobile bases the strong defense of of allies become both strong defense and offense.
Anyways, could ramble on. Thoughts?
In essence I feel allies have a fairly real and significant advantage
Something something it is to do with play style and how you use the relative strengths but in my view the same player playing allies will have more success.
Some reasons in no particular order:
1)Allied artillery behind defensive wall /troops is super hard to counter. Range is simply OP. I liked it when allied arty would explode and take out neighboring arty (what happened to that?) Soviet vehicles etc could do with some buff so make line busting easier and to counter the playstyle that most people dislike playing against (and tarnishes the game in my view).
2) Allied hinds > soviet yaks
In short the move and stop of hinds make them super easy to micro, they don't stray into anti air so easily and can generally be Marshalled more effectively. Coupled with the OPness of arty and defensive wall, you get a super simple and effective playstyle.
3) Allies have the more effective special units. Medics legitimately useful. Spies are game wreckers and pretty OP. Tanya also very handy in hectic game. Soviets have no actual useful specials. Never seen anyone use hijackers effectively. Someone explain why snipers were taken out please. Making dogs little more tanky would help here though a special unit for soviets (cough *yuri*) would be nice.
3) Chrono > Iron curtain. I'd say this is pretty clear, iron curtain is a real fiddle to use effectively as you need to stop the units some distance from enemy arrange and move, by which time the curtain effect has partially been used. if you could use it more dynamically (like with an area selection versus the cross) it would be better. Chrono is super hard to defend against and can effectively be used as a nuke.
4) Allied flak > soviet sam. OK so soviets have the mobile flak and allies do not but this doesnt balance against the huge range difference of Allied flak vs Soviet sams. In base versus base battles the flak makes the defense that much stronger.
5) Soviets have no good spotters. Allies have a 3 (?) units: hinds, rangers and chinook that are effective spotters for arty as well as improving battlefield awareness and the attack range of units in general. Soviets perhaps have yaks but the looping flying pattern mean it is intermittent or straying into unwanted AA.
6) Soviet advantages. So what do the soviets have that Allies legitimately fear? MIGs + yaks can be used very effectively surgically but allied flak is pretty strong so it doesnt really balance. Mammoths are not nearly as useful as they should be, with the maddening aggressive mode where they stray towards the enemy. Also too slow in my view. Demos are hard to use effectively. The watertight d of allies make sneaking one in a real art. Also clearly demos are nightmare for friendly troops also.
7) Allies edge the sea duel. It's, again , just my experience but I think the allies have the edge here. The stealth of soviets is not that strong and can be easily neutralised with those little f*cking ships. Destroyers c̶r̶u̶i̶s̶e̶r̶s̶ have anti air and anti land effectiveness that make them strong. You have the two long range units for each side which neutralize in this equation.
TL;DR It seems the Allies have system that is well integrated and easy to use with a number of strong special units and buildings for which the soviets do not have an equal. It seems that there is/was a philosophy to make the allies the a strong defensive, weak offense faction versus the aggressive strong offence soviets but with mobile bases the strong defense of of allies become both strong defense and offense.
Anyways, could ramble on. Thoughts?