Spy in RA
Posted: Sun Dec 04, 2016 10:14 pm
Hi all,
Now it is known fact that a spy is an annoying unit, especially when coming in numbers like 7 to 10. Almost impossible to defend against. It seems that although the player already detected the spies. The player wouldn't be able to kill them even if he had 100 men around these spies. This is because you would have to manually choose your units and then click on the spies one by one. The problem with that even if you attack the spy, it still remain neutral to your nearby units, which is impractical when you are being attacked with 10 spies. You just cant stop them, unless you have artillery or V2 rockets. Of course they die as a result of collateral effect and not because you are targeting the spies one by one.
My suggestion is that, if you could revert the spy to its normal black clothes once received an enemy fire. This means once a spy receive a shot, whether from bazooka or gun, he will be revealed so all other units or defense structures around him can target that guy, Now, this will allow fair chance for both players to either infiltrate or defend. But careful, only reveal the spy that received direct hit, not the other spies around him. So there will be no revealing because of collateral damage if you know what I mean.
What is your thought about the spies? Do you have any other alternatives or ideas? Do you think spies should stay the way they are? let me hear you thoughts in that matter.
Now it is known fact that a spy is an annoying unit, especially when coming in numbers like 7 to 10. Almost impossible to defend against. It seems that although the player already detected the spies. The player wouldn't be able to kill them even if he had 100 men around these spies. This is because you would have to manually choose your units and then click on the spies one by one. The problem with that even if you attack the spy, it still remain neutral to your nearby units, which is impractical when you are being attacked with 10 spies. You just cant stop them, unless you have artillery or V2 rockets. Of course they die as a result of collateral effect and not because you are targeting the spies one by one.
My suggestion is that, if you could revert the spy to its normal black clothes once received an enemy fire. This means once a spy receive a shot, whether from bazooka or gun, he will be revealed so all other units or defense structures around him can target that guy, Now, this will allow fair chance for both players to either infiltrate or defend. But careful, only reveal the spy that received direct hit, not the other spies around him. So there will be no revealing because of collateral damage if you know what I mean.
What is your thought about the spies? Do you have any other alternatives or ideas? Do you think spies should stay the way they are? let me hear you thoughts in that matter.