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Spy in RA

Posted: Sun Dec 04, 2016 10:14 pm
by Assist
Hi all,

Now it is known fact that a spy is an annoying unit, especially when coming in numbers like 7 to 10. Almost impossible to defend against. It seems that although the player already detected the spies. The player wouldn't be able to kill them even if he had 100 men around these spies. This is because you would have to manually choose your units and then click on the spies one by one. The problem with that even if you attack the spy, it still remain neutral to your nearby units, which is impractical when you are being attacked with 10 spies. You just cant stop them, unless you have artillery or V2 rockets. Of course they die as a result of collateral effect and not because you are targeting the spies one by one.

My suggestion is that, if you could revert the spy to its normal black clothes once received an enemy fire. This means once a spy receive a shot, whether from bazooka or gun, he will be revealed so all other units or defense structures around him can target that guy, Now, this will allow fair chance for both players to either infiltrate or defend. But careful, only reveal the spy that received direct hit, not the other spies around him. So there will be no revealing because of collateral damage if you know what I mean.

What is your thought about the spies? Do you have any other alternatives or ideas? Do you think spies should stay the way they are? let me hear you thoughts in that matter.

Posted: Sun Dec 04, 2016 10:32 pm
by SMIFFGIG
this sounds like a decent idea.

Posted: Sun Dec 04, 2016 10:43 pm
by Sleipnir
Dogs will automatically sniff out and attack disguised spies.

Re: Spy in RA

Posted: Sun Dec 04, 2016 11:05 pm
by Materianer
Assist wrote: Hi all,

Now it is known fact that a spy is an annoying unit, especially when coming in numbers like 7 to 10.
Really?
Seems like you are an unexperimenced player who just dont know how to recognize those.
Those spys have a very small armor so this would affect very rarely.
They are mostly killed with 1 shot.
As Soviet use dogs in your base as allied player spys should disguise them if i' m not totally wrong.

Posted: Mon Dec 05, 2016 12:29 am
by SoScared
Seems reasonable. As mentioned above the effect would likely be negligable. If the force-fire targeting alone (no shots fired) would reveal the spy then I could see it working more efficiently. Say you spot a group of disguised spies about to infiltrate and you simply force-fire the targets, essentially tagging them, making them targetable by default.

Posted: Mon Dec 05, 2016 7:16 am
by FRenzy
"as allied player spys should disguise them if i' m not totally wrong."

Currently spies do nothing vs spies.
https://github.com/OpenRA/OpenRA/issues/12443

Posted: Mon Dec 05, 2016 8:55 am
by Chimpo
Buff detection range, range in general of dogs. Soviets have weak specials so a mini buff would not hurt.