Is there anything from Red Alert not yet implemented?

Discussion about the game and its default mods.
Chimpo
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Re: Is there anything from Red Alert not yet implemented?

Post by Chimpo »

zinc wrote: I think there is a heli pad that was placed in the water?

Also there was a nuclear bomb plane from one mission.

Anything else?

They may not be suitable for (balanced) team games of course but could anything else be implemented into OpenRA from the original?

There was a flame mammoth in one of the missions but perhaps not properly done. i.e. I think the graphics were only changed for the flame effect coming from the tank and there weren't proper graphical changes to the tank itself say giving it a new type of barrel. But still, I think flame mammoths could work in the game if we ever get another soviet faction or whatever.

Any other special units I'm forgetting?

Chemical infantry?

We want Yuri!

lucassss
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Post by lucassss »

zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)

http://resource.openra.net/maps/17172/

Chimpo
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Post by Chimpo »

Waypoints for RA would be nice (unless it exists and I don't know!)

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Doomsday
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Post by Doomsday »

You can do waypoints with shift. ^^

Chimpo
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Post by Chimpo »

Doomsday wrote: You can do waypoints with shift. ^^
You sure? I tried it, didn't work.

Matt
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Post by Matt »

Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.

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Materianer
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Post by Materianer »

What i really miss from RA is to let your units march in formation.

You could have selected a few units and pushed F and they holded Formation then.
would be really usefull for madtanks for example.
Make a cross push F and drive slowly to the enemys base, would be no problem to hit them all with your ic then.
Or if you have a group of slow and fast units ( artys and Lighttank or so) the Lighttanks wouldn't just suicide by driving into enemys lines.

It would open a lot of new tactical options.

zinc
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Post by zinc »

Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?

zinc
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Post by zinc »

lucassss wrote: zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)

http://resource.openra.net/maps/17172/
Yep tried it before. The flame mammoths work pretty good.

zinc
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Re: Is there anything from Red Alert not yet implemented?

Post by zinc »

Chimpo wrote:
We want Yuri!
I think Yuri was only in RA2 and not Red Alert?

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Sleipnir
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Post by Sleipnir »

zinc wrote:
Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
They unlock building veteran vehicles, like RA2.

zinc
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Post by zinc »

Sleipnir wrote:
zinc wrote:
Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
They unlock building veteran vehicles, like RA2.
Ok thanks.

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