zinc wrote: ↑I think there is a heli pad that was placed in the water?
Also there was a nuclear bomb plane from one mission.
Anything else?
They may not be suitable for (balanced) team games of course but could anything else be implemented into OpenRA from the original?
There was a flame mammoth in one of the missions but perhaps not properly done. i.e. I think the graphics were only changed for the flame effect coming from the tank and there weren't proper graphical changes to the tank itself say giving it a new type of barrel. But still, I think flame mammoths could work in the game if we ever get another soviet faction or whatever.
What i really miss from RA is to let your units march in formation.
You could have selected a few units and pushed F and they holded Formation then.
would be really usefull for madtanks for example.
Make a cross push F and drive slowly to the enemys base, would be no problem to hit them all with your ic then.
Or if you have a group of slow and fast units ( artys and Lighttank or so) the Lighttanks wouldn't just suicide by driving into enemys lines.
Matt wrote: ↑Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
Matt wrote: ↑Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
Matt wrote: ↑Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?