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Latest playtest is out!

Posted: Sat Oct 01, 2016 9:55 pm
by SoScared
And with it, an over the top epic 4 player FFA on Crossfire that will have you question reality: https://www.dropbox.com/s/pltv30t7hc3of ... rarep?dl=0

twitch vod of the match: https://www.twitch.tv/soscared/v/92488047

Unfortunately gamereplays.org currently doesnt support the latest playtest replay files.

http://www.openra.net/download/

Get to work comrades, go hunt those bugs!

Posted: Sun Oct 02, 2016 3:21 am
by IronScion
Image

Posted: Sun Oct 02, 2016 3:16 pm
by scorp
thanks to the devs for the new playtest! :bana:

first things i did notice:

Longbow buff seems to work. They're more effective now

AA Missiles for Missile Subs on the other Hand... i understand that the primary idea is that msubs can assault hinds hovering staticly over the sea.

However, in a soviet vs. soviet fight, the Msubs can't even hit an idling Yak. That is very odd. See, a hightech submarine launching heavy missiles over vast distances, that also has AA Missiles, can't shoot down an idling fighter plane from the WW2 era?? (while a destroyer easily can)? why does it even have AA rockets?
I understand it is so by design and all, but it looks really silly.

"rudimentary AA" doesn't have to mean, in my view, that it has to be completely useless against any non-static units. Think of flak truck cannons, they're more effective against idle helis than idle plains due to movement of the planes. A solution along those lines would be better i'd say.

Posted: Mon Oct 03, 2016 6:37 am
by SlayerM
Copy of my post on Disqus:

Hmmm. Seems my "Support" folder with all content in it (music, videos, etc) do not seen by new playtest (september one is working fine with it), i can't even find "download assets" menu in openra now. What's happend people?
It also cannot install content (with fresh new install) from Command & Conquer The First Decade DVD, just exit to windows immediately.
Also mentioned bug - name of sound card in non-latin symbols looks like this: http://s012.radikal.ru/i320/1610/c2/9213ad24473a.png

Posted: Thu Oct 06, 2016 7:13 pm
by Blackened
Is it possible to get air units to respond to scatter move?