If the devs implement mutators, what kind would you want?

Brainstorming session.

Discussion about the game and its default mods.
zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Half of this stuff could I think be best dealt with by increased game options in the lobby.

But the mentioned idea here sounds like a good one-- being able to load up custom rule sets from the resoure centre. If this included the option of extra units it could make a big difference to the interest in them I suspect. I mean right now they exist but it's particular maps... To be able to play any map and load up custom faction types with lots of extra units could just explode that side of the game.

Kayan
Posts: 3
Joined: Mon Aug 22, 2016 9:30 pm
Location: Europe

Post by Kayan »

Obvious mutator that allows to modify overal damage/hp/range by percentage ofc :)

OMnom
Posts: 255
Joined: Fri Oct 28, 2016 4:04 am

Post by OMnom »

No pillboxes.

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