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Transltation for mods

Posted: Fri Sep 09, 2016 6:51 pm
by Pawonashi
Hey, is there a possibility to translate mods (for example, Dune 2000) and choose language for them? (I can translate the game to Polish)

Posted: Fri Sep 09, 2016 7:24 pm
by Matt

Posted: Fri Sep 09, 2016 8:08 pm
by Pawonashi
Okay, thank you for your answer.

Posted: Fri Sep 09, 2016 10:21 pm
by noobmapmaker
Would still be one hell of a feature! Also think that many people are willing to translate OpenRA to their language.

Posted: Sat Sep 10, 2016 5:28 am
by MustaphaTR
I hate to say it every time but i think we need to open a Crowdin page for OpenRA after translation support is added. It is free for Open Source projects and has a pretty useful translation tool.

Posted: Sat Sep 10, 2016 10:55 am
by Matt
I asked for an Open Source project setup there and will do some experiments if our current custom translation yamls match the https://crowdin.com/page/tour/supported-formats

re

Posted: Fri Sep 30, 2016 6:11 pm
by eisbaer
A good translation for many language would certainly be interesting for many.

Posted: Sun Oct 16, 2016 10:11 pm
by JOo
i worked out the 2 specific german sound-files we need for openra, for full "german" soundeffects ...

that is "Unit Stolen" -> "Einheit gestohlen" ... and "Battlecontrol established" -> "Gefechtsführung gestartet"

i did that with audacity and xcc mixer ... took the german-languagepack from cncnet (they have french, russian ... spanish too) then extracted the sounds , and edited them

ive tested it already last release ... and worked perfectly

we should have those specific sounds for "every" language (pack)