Possible bug in exodus mission

openra crashes when spies are evacuated in exodus mission

Discussion about the game and its default mods.
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scorp
Posts: 96
Joined: Sat Mar 08, 2014 9:35 pm

Possible bug in exodus mission

Post by scorp »

Exception log below:

Red Alert Mod at Version playtest-20160904
on map 492158a8d258b6aa7220a117b2ac2ac653151a46 (Exodus by Scott_NZ).
Date: 2016-09-06 21:36:03Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.NullReferenceException`: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei OpenRA.Mods.Common.Traits.Render.RenderDebugState.GetColor()
bei OpenRA.Mods.Common.Traits.Render.RenderDebugState.OpenRA.Traits.INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
bei OpenRA.Actor.<ChangeOwner>c__AnonStorey3.<>m__0(World w)
bei OpenRA.World.Tick()
bei OpenRA.Game.InnerLogicTick(OrderManager orderManager)
bei OpenRA.Game.LogicTick()
bei OpenRA.Game.Loop()
bei OpenRA.Game.Run()
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)

the crash happened when i evacuated spies from the map (i think that's what triggered it). From the exception log i'd say there's a Problem with the colour palette swap when (spy) Units are evacuated.

I hope the designer(s) of the Mission may look into it.

thanks!

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Thanks for reporting this. I added it to the tracker https://github.com/OpenRA/OpenRA/issues/11996

scorp
Posts: 96
Joined: Sat Mar 08, 2014 9:35 pm

Post by scorp »

great, thank you Matt

I had 98 evacuated units when the crash happened, so there's some frustration potential :D

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