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Any new RA2 screenshots?
Posted: Tue Sep 06, 2016 1:38 pm
by SlayerM
Great to see TS screenshots in last blog update, also want to see some new RA2 shots (if they are exist).
Posted: Tue Sep 06, 2016 8:08 pm
by MustaphaTR
RA2 mod hasn't been updated for a long while. Most of unit logics like Chrono Legionnarie, V3 Launcher, Aircraft Carrier or Crazy Ivan is still missing. There is apperantely not much interest about it around the developers.
Lastest version of RA2 mod can be found
here. Not sure if it works or not on bleed.
Posted: Wed Sep 07, 2016 3:24 am
by SlayerM
Thanks for the info. It is very sad, also it doesn't run for me.
Posted: Fri Sep 09, 2016 7:37 pm
by Matt
https://github.com/OpenRA/ra2/pull/291 is required to make it not crash on the current {DEV_VERSION}.
Posted: Mon Sep 12, 2016 1:44 pm
by abcdefg30
SlayerM wrote: ↑Thanks for the info. It is very sad, also it doesn't run for me.
This looks like you're trying to run it from a playtest or release version. You want the latest development version of OpenRA:
https://github.com/OpenRA/OpenRA/wiki/C ... ur-changes
(In case you already did that, but changed the versions strings using "make version", you need to undo that ["make version {DEV_VERSION}"].)
MustaphaTR wrote: ↑
There is apperantely not much interest about it around the developers.
More like not much time to work on it.

Posted: Mon Sep 12, 2016 9:57 pm
by SMIFFGIG
Seems to make sense to finish most of the TS fundamentals before doing any in depth work on RA2.
Posted: Wed Sep 14, 2016 5:06 am
by Matt
We now have basic low bridge support in OpenRA which could lead to many new maps being imported and actually being playable. However I am facing a problem that the RA2 sprites for some reason crash the engine
https://github.com/OpenRA/ra2/issues/292 so this is currently TS exclusive, but not on purpose.
Posted: Tue Oct 11, 2016 2:53 pm
by abcdefg30
I just digged in my image graveyard and found some old screenshots and uploaded them to imgur:
http://imgur.com/a/BNgYD
Posted: Fri Oct 14, 2016 5:47 am
by Matt
Hey, that shows bugs I already fixed.
