Light Tank
- Damage vs Heavy Armor: +12.5%
- Damage vs Light Armor +20%
- Visual tweak: Rate of fire halved, damage doubled (edit: alternatively ca. 70%).
Following the previous release buff of +1 vision range the Allies has gotten a somewhat useful early-game frontliner providing line-of-sight and a bit of damage soak for the infantry. The Light Tank still has a short expiration date due to its low health and abysmal damage output, as it gets dwarfed as soon as players build up their rocket squads while teching up to either Service Depot or Radar Dome.
The playtest change in damage output was specifically aimed towards allowing Light Tanks to do better job at fighting and zoning out light vehicles and flanking undefended artillery/V2's as well as undeployed MCV's (as with the Mobile Flak). Experience demonstrated that not only was this accomplished to a certain degree but also avoided certain pitfalls such as swarm killing Ore Harvesters due to +12.5% Heavy Armor damage. The Light Tank is still phased out during games but a bit slower and does widens Allies' tech choice a bit by e.g. using Light Tanks as support while teching up to Radar Dome before the Service Depot.
The rate of fire change is something I've always loved to see changed regardless, making the tank feel less like a pea shooter. I understand originally this was due to better target faster units such as Rangers, Mobile Flaks and APCs but the gain is overall negligable, even more so with the proposed damage buffs.
/end of X-post
Stated shortly the damage output of the current Light Tank is abysmal, mainly because of past experiences years ago when swarms of Light Tanks used to wreak havoc in the early game vs buildings (power plant harassment comes to mind) and was subsequently nerfed hard. 12,5% Heavy and 20% Light damage buffs from its current negligable damage output may sound inconsequential but will to some degree encourage more use for early-game map control when having a noticable effect vs Rangers, Mobile Flaks, re-deployed MCVs and to some degree, APCs. It also aims towards supporting its role in flanking ranged light armor (V2, Artillery) in the mid- to late-game. In turn it widens Allies tech option a little bit having Light Tanks as infantry support while deciding upon a tech route.
Due to the current meta (competetive) Light Tank damage buff playtesting wasn't the most apparent but in those specific instances where they were utilized strongly they showed some good promise on better filling its role as an early game map control unit.