Game Saves
Posted: Mon Jul 18, 2016 2:28 am
Hi all, I'm new to OpenRA, but have played alot of TD, RA, TS, RA2 and DK2000 way back when they first came out. I love all the games built by Westwood. Always so much fun.
What I liked about the original games is the fact that I can start a game and save my progress. As I have always liked playing the campaigns. So far while playing I haven't seen this ability in either TD or RA. I am willing to try and contribute this feature, but would like to know if any one else has tried this, is in progess, or if some one can give some pointers on where in the code i can look to achieve this.
I have experience with C++ and Java, so C# is a bit new to me, but I'm willing to give it a try. So far I have setup my development environment on windows.
I have to see how the code handles the game, but I off the top of my head I would have to save the state of map, basically what triggers have happened and what still need to happen, where all the units/buildings are on the map, and their status. plus the factions status i.e money and perhaps queue status'.
What I liked about the original games is the fact that I can start a game and save my progress. As I have always liked playing the campaigns. So far while playing I haven't seen this ability in either TD or RA. I am willing to try and contribute this feature, but would like to know if any one else has tried this, is in progess, or if some one can give some pointers on where in the code i can look to achieve this.
I have experience with C++ and Java, so C# is a bit new to me, but I'm willing to give it a try. So far I have setup my development environment on windows.
I have to see how the code handles the game, but I off the top of my head I would have to save the state of map, basically what triggers have happened and what still need to happen, where all the units/buildings are on the map, and their status. plus the factions status i.e money and perhaps queue status'.