My attempt at a naval map for RA
Posted: Tue Jul 12, 2016 12:45 am
http://resource.openra.net/maps/15002/
I tried to encourage navy use through low eco at the start with better suited patches on a separate island. Additionally late game cruisers/missiles subs should have free rain to bombard most bases. Until then soviets would need to counter destroyer harassment with subs and establish control of the water. Even still a player could potentially avoid navy.
There are two ore mines at the start for each player as well as a nonrenewable ore patch. 2 oil derricks are placed up the middle for bold players. On the other island each player gets 3 ore mines. A gem mine surrounded by regular ore is located in the middle on the second island.
Overall I would expect the map to play similarly to singles as it has a similar design.
I tried to encourage navy use through low eco at the start with better suited patches on a separate island. Additionally late game cruisers/missiles subs should have free rain to bombard most bases. Until then soviets would need to counter destroyer harassment with subs and establish control of the water. Even still a player could potentially avoid navy.
There are two ore mines at the start for each player as well as a nonrenewable ore patch. 2 oil derricks are placed up the middle for bold players. On the other island each player gets 3 ore mines. A gem mine surrounded by regular ore is located in the middle on the second island.
Overall I would expect the map to play similarly to singles as it has a similar design.