I have a question about the Air strike power we get from Communication Center. Is this a feature from the original game?
IMO this power is unfair and annoying, its not fun to be able to attack the base without need to reach it.
If made targetable they should be made to always come nearest the communication center, that way they don't RNG across the map and get shot down. Also keeps them as a more defensive support power and a risky offensive one.
Spawning them near the Communication Center has been a talked about idea before. The problem this brings is they become an instant strike defense craft for any attacking force as well the other issue of different sized maps causes them to reach their targets from extremely long distances due to them being in the corner/side of a map.
Would it be possible to give them flares? They could perhaps use them to evade a few missiles before becoming completely vulnerable once they have expended all of them. This would give them more of a chance of reaching their target while not making them totally invulnerable.
While flares is an interesting idea I haven't thought of they currently move extremely fast and outrun missiles. They only take hits when they run directly into the missiles itself.