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Poll : A-move + unit stances for hijackers ?

Posted: Sun Jun 26, 2016 12:11 pm
by FRenzy
Currently, Hijackers can't use the attack move, neither unit stances.

You have to individually maneuver them. Also, you can't make them guard an area (with unit stances), they can't automatically catch a nearby approaching vehicle.

So what do you think ? Do they deserve A-move and unit stances ? Or not ?

Posted: Sun Jun 26, 2016 12:54 pm
by Graion Dilach
Capturing isn't a weapon.

Posted: Sun Jun 26, 2016 1:43 pm
by lucassss
Yes for both, but make their default stance into "HoldFire" instead of the normal stance that all others unit have.

Posted: Sun Jun 26, 2016 1:52 pm
by noobmapmaker
I mostly hope their glitchy behaviour will be fixed. Once that has happened they will become really fun and annoying units.

Posted: Sun Jun 26, 2016 2:53 pm
by FRenzy
Graion Dilach wrote: Capturing isn't a weapon.
Dayum ... that's why ! Too bad !

Posted: Sun Jun 26, 2016 2:55 pm
by lucassss
btw, regarding the "capturing isn't a weapon", in warcraft 2 if you put suicide bombers on patrol, they would use their "suicide" ability and not their weapon on targeted enemies. This was, however, only used when "patrol" was on, not when they were just "guarding". My suggestion is trying to model this behavior from warcraft 2, where this ability can be set to be activated automatically, but it is not the default.

Posted: Sun Jun 26, 2016 2:59 pm
by Graion Dilach
Those guys were terrible. I've modded War2 and hell, you had to micro their attack if you decided to make them a competent fighting unit.

Posted: Sun Jun 26, 2016 4:42 pm
by lucassss
I used to leave them in patrol. If a player sent even two ogres my way, their auto death would still benefit me economically.