Light Tank Husks

Discussion about the game and its default mods.
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Declan
Posts: 16
Joined: Sun Feb 15, 2015 5:13 pm

Light Tank Husks

Post by Declan »

Since nobody uses mechanics to reuse light tank husks, and the only use of a husk of a light tank is to block an ore refinery. Is there any chance that they could be removed from the game?

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Would be nice.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Re: Light Tank Husks

Post by zinc »

Declan wrote: Since nobody uses mechanics to reuse light tank husks, and the only use of a husk of a light tank is to block an ore refinery. Is there any chance that they could be removed from the game?
I think the latest playtest has made them destroyable on an ore refinery?

Although I tried the playtest a couple of days back and I couldn't even get the MCV to deploy!.

klaas
Posts: 208
Joined: Wed Feb 06, 2013 9:38 am

Post by klaas »

Husks have more (subtle) uses, for instance in blocking infantry. I don't think light-tank husks should be removed from the game.

Also, after the refinery blocking exploit is fixed, the light tank husk isn't as important as it is now.

noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Re: Light Tank Husks

Post by noobmapmaker »

zinc wrote:
Although I tried the playtest a couple of days back and I couldn't even get the MCV to deploy!.
Yeah they nerfed that mechanic, really OP :P
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SoScared
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Post by SoScared »

Light tank husks last for about 4 seconds in the latest playtest.

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