Spies

Discussion about the game and its default mods.
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donb
Posts: 2
Joined: Thu Jul 26, 2012 12:03 pm

Spies

Post by donb »

Hello, some thoughts on spies:
Spies are too cheap and take no time to produce. A spy is a million times more usefull than a rifleman or rocketeer and makes no sense to be able to produce hordes of them. In addition allies must be able to detect them in some way (maybe tanya at least).
Thanks to all devs for your hard work all these years, i always return to openra when i need my RTS fix.

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Murto the Ray
Posts: 487
Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

Hey! some topic of balance are being discussed here --> http://www.sleipnirstuff.com/forum/view ... 82&t=19498 <-- if you would like to get involved :D
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But to retort your argument; spies aren't exactly cheap, 500 is expensive for an infantry unit.

But i see what you are getting at: you can pay 500 for a spy and get more than that back or get some kind of advantage (such as veterancy/power down opponent) which affects the rest of the game.

However. Spies are hardly ever unstoppable; as long as someone is vigilant enough they will always be able to spot spies and take them out before they do anything. This results in the opponent losing out on infantry build time, resources and has spent time to micro that spy. Ergo spies work less players that are better.

My advice would be to get better at macro so that you can focus more on these things.
Last edited by Murto the Ray on Tue Mar 15, 2016 8:29 pm, edited 2 times in total.

GoldenHippo
Posts: 13
Joined: Thu Oct 15, 2015 2:29 pm

Post by GoldenHippo »

I'm assuming Murto meant to put this link in: http://www.sleipnirstuff.com/forum/view ... 82&t=19498 :)

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Murto the Ray
Posts: 487
Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

GoldenHippo wrote: I'm assuming Murto meant to put this link in: http://www.sleipnirstuff.com/forum/view ... 82&t=19498 :)
whoops :roll:

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Re: Spies

Post by zinc »

donb wrote: In addition allies must be able to detect them in some way (maybe tanya at least).
I did suggest being able to send a spy into a pillbox for auto detection, but people didn't seem to like that idea.

Pillbox used to be able to take 5 people i think. Why the reduction?

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