RA Current Balance Discussion
Give your thoughts and feedback!
Hmm yea I think I'd have to agree with newwe on the 4 volley shots. Why not just keep it at 2 and cut the cool-down time in half from the proposoal? Still would be a decent buff. A shorter cooldown for the Longbow is also something that's been proposed in a discussion last year with Christian-V and FiveAces.
I think with the changes above in total could quickly make the Longbow/MiG a viable option in the late-game. We don't necessarily need to make it so that MiG/Longbow becomes the norm in the late-game.
I think with the changes above in total could quickly make the Longbow/MiG a viable option in the late-game. We don't necessarily need to make it so that MiG/Longbow becomes the norm in the late-game.
you can avoid that problem by giving the Mig a secondary armament against infantry (or other units where 4 rockets would be a waste of ammo)newwe wrote: ↑ The 4 shot volley might have some negative consequences as well - ie you accidentally target infantry and you've wasted a ton of ammo
Yeah that would be a pretty decent buff, but I'm in favour of a decent sized buff for the longbow+mig, so sounds good to me.scorp wrote: ↑you can avoid that problem by giving the Mig a secondary armament against infantry (or other units where 4 rockets would be a waste of ammo)newwe wrote: ↑ The 4 shot volley might have some negative consequences as well - ie you accidentally target infantry and you've wasted a ton of ammo
Here is a map with the proposed air changes. I would urge people to test the changes before suggesting more buffs.
http://resource.openra.net/maps/14239/
http://resource.openra.net/maps/14239/
I'll copy paste my reply to Henry on Github belowSoScared wrote: ↑Why not just keep it at 2 and cut the cool-down time in half from the proposoal?
r34ch wrote:As to why I didn't buff the Mig @HenrytheSlav, with good micro you can avoid damage and greatly increase DPS even in its current release state due to the Migs range and turn rate. The current release longbow is just a sitting duck, which is why I buffed it. I tried just reducing the delay between bursts alone but I didn't think it would really help with survivability in comparison to the Mig.
With a higher burst salvo, you get some interesting micro options and it makes the Mig and Longbow more contrasting units, which I feel fits the overall balance theme of oRA. The LB becomes a somewhat high alpha strike unit that has to tank briefly while the Mig can use distance and deal more continuous damage over a longer period of time.
- Murto the Ray
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@SoScared: Here is the code for a chrono tank 5 second charge time
Code: Select all
CTNK:
PortableChrono:
ChargeDelay: 125
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(I like how balanced the current vote tally is: 50% think its ballanced, 26% think allies are under powered, 23% soviet are under powered.)
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
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Nice find, I didn't think to test AA. Unless people oppose, I'll increase the AA range by 1 cell to match the ground range.SoScared wrote: ↑@r34ch: Giving the Longbow 4 shit per burst seem like a good idea given your reasoning. I went for your other proposoals last stream with some modded maps but countered some issues when I set different ranges with the AA and AG weapons.
I want to try it again with the double salva next time around.