Marn's Maps!!!
Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout moreNolt wrote: ↑Those look nice, good job, makes me want to make a few tech structures for ts.
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
As long as you don't mind them not looping perfectly, sure, cloth modifiers are a mess to work with <.<Marn wrote: ↑Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout moreNolt wrote: ↑Those look nice, good job, makes me want to make a few tech structures for ts.
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- Edit: How about this; Free to use to anybody.
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Sort of not on the mapping topic but still worth mentioning.
Recently played with Nolts flags and got them to loop beautifully
Smaller ones are used for garrison-able buildings which thanks to Murto work as they should, for the most part.
Also for MarnTS I reworked little sprites for hospital healing and ranks, should look more elegant now.
Recently played with Nolts flags and got them to loop beautifully
Smaller ones are used for garrison-able buildings which thanks to Murto work as they should, for the most part.
Also for MarnTS I reworked little sprites for hospital healing and ranks, should look more elegant now.