Marn's Maps!!!
Marn's Maps!!!
Hello, I am fairly new around these parts and mostly thanks to 5Aces I decided to poke my head out.
Decided to give a map editor a go the other day, tried keeping as balanced as possible.
I might make more eventually, who knows.
Give it a shot, and drop your thoughts.
Maps so far:
RA
Ore Oasis
2v2
80x80
Download
http://resource.openra.net/maps/13603/
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RA
Isle of War
1v1
120x80
Download
http://resource.openra.net/maps/13066/
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RA
Seton's Clutch
2v2
120x80
Download
http://resource.openra.net/maps/13391/
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TD
Riverside Frontline
2v2
80x120
Download
http://resource.openra.net/maps/12844/
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RA
Gravel Avalanche
2v2
90x120
Download
http://resource.openra.net/maps/13403/
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D2K
Sidestep Dune
1v1
96x96
Download
http://resource.openra.net/maps/13394/
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TS
Sidestep TS
1v1
96x96
Larger screenshot in the link below VVV
https://www.dropbox.com/s/2cczzk63z3wn6 ... E.png?dl=0
Download
http://resource.openra.net/maps/14029/
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TS
Riverside Frontline TS
2v2
80x120
Larger screenshot in the link below VVV
https://www.dropbox.com/s/p7564kpah7fa1 ... e.png?dl=0
Download
http://resource.openra.net/maps/14027/
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Decided to give a map editor a go the other day, tried keeping as balanced as possible.
I might make more eventually, who knows.
Give it a shot, and drop your thoughts.
Maps so far:
RA
Ore Oasis
2v2
80x80
Download
http://resource.openra.net/maps/13603/
===========================================================
RA
Isle of War
1v1
120x80
Download
http://resource.openra.net/maps/13066/
===========================================================
RA
Seton's Clutch
2v2
120x80
Download
http://resource.openra.net/maps/13391/
===========================================================
TD
Riverside Frontline
2v2
80x120
Download
http://resource.openra.net/maps/12844/
===========================================================
RA
Gravel Avalanche
2v2
90x120
Download
http://resource.openra.net/maps/13403/
===========================================================
D2K
Sidestep Dune
1v1
96x96
Download
http://resource.openra.net/maps/13394/
===========================================================
TS
Sidestep TS
1v1
96x96
Larger screenshot in the link below VVV
https://www.dropbox.com/s/2cczzk63z3wn6 ... E.png?dl=0
Download
http://resource.openra.net/maps/14029/
===========================================================
TS
Riverside Frontline TS
2v2
80x120
Larger screenshot in the link below VVV
https://www.dropbox.com/s/p7564kpah7fa1 ... e.png?dl=0
Download
http://resource.openra.net/maps/14027/
===========================================================
Last edited by Marn on Fri May 13, 2016 6:36 am, edited 22 times in total.
I attempted to remake Isle of War from RA2 as much as I could, here is the end result.
Dry bridges don't exist in RA1 so I improvised.
And thanks to everyone who gave a shot to the first map
RA
Isle of War
1v1
120x80
Download
http://resource.openra.net/maps/13066/
Dry bridges don't exist in RA1 so I improvised.
And thanks to everyone who gave a shot to the first map
RA
Isle of War
1v1
120x80
Download
http://resource.openra.net/maps/13066/
Last edited by Marn on Fri May 13, 2016 6:37 am, edited 2 times in total.
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Nice, promosing maps!
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
Thanksnoobmapmaker wrote: ↑Nice, promosing maps!
After this one I should start working on the originals again U:
Yet another remake but from a different game this time, not one to one as the scale would be ridiculous but ah well. Naval is a must in this one.
RA
Seton's Clutch
2v2
120x80
Download
http://resource.openra.net/maps/13391/
Last edited by Marn on Fri May 13, 2016 6:37 am, edited 1 time in total.
I decided to give a shot to a TD map.
This one was originally made as a 1v1 map but it was big enough to be a 2v2, so I changed it last minute.
As a result, this map works well for both 1v1 and 2v2.
Role based top vs bottom, the back players are generally safer but start with a smaller Tib field.
A single blue blossom is in the middle but without any Tib field to prevent MCV rushing.
TD
Riverside Frontline
2v2
80x120
Download
http://resource.openra.net/maps/12844/
This one was originally made as a 1v1 map but it was big enough to be a 2v2, so I changed it last minute.
As a result, this map works well for both 1v1 and 2v2.
Role based top vs bottom, the back players are generally safer but start with a smaller Tib field.
A single blue blossom is in the middle but without any Tib field to prevent MCV rushing.
TD
Riverside Frontline
2v2
80x120
Download
http://resource.openra.net/maps/12844/
Last edited by Marn on Fri May 13, 2016 6:37 am, edited 3 times in total.
Thanks for testing anjew
Meanwhile, I was busy on making a map for RA again.
A 2v2 top vs bottom map style, relatively open and chokeless (or at least that was the goal)
RA
Gravel Avalanche
2v2
90x120
Download
http://resource.openra.net/maps/13403/
Meanwhile, I was busy on making a map for RA again.
A 2v2 top vs bottom map style, relatively open and chokeless (or at least that was the goal)
RA
Gravel Avalanche
2v2
90x120
Download
http://resource.openra.net/maps/13403/
Last edited by Marn on Fri May 13, 2016 6:38 am, edited 5 times in total.
We will try out everything!
Jokes aside, face when... earlier we were joking about Side Step Dune edition.
D2K
Sidestep Dune
1v1
96x96
Download
http://resource.openra.net/maps/13394/
Jokes aside, face when... earlier we were joking about Side Step Dune edition.
D2K
Sidestep Dune
1v1
96x96
Download
http://resource.openra.net/maps/13394/
Last edited by Marn on Fri May 13, 2016 6:38 am, edited 4 times in total.
-
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
The corners - topleft and downright, have hills on the brim of the map. A little accessible patch on the brims allow construction yard vehicles to silently enter them.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
jaZz_KCS wrote: ↑ EDIT: Could need a little bit more spice in the top-left and buttom-right corners to make those expansions slots a little more viable.
Yeah, I thought about that when I was making the map just wasn't sure if people would be on board with that. Now that I know that people are fine with that idea I made some changesnoobmapmaker wrote: ↑The corners - topleft and downright, have hills on the brim of the map. A little accessible patch on the brims allow construction yard vehicles to silently enter them.
Those corners are now a legit expansions with enough space to build, and enough spice to live off of comfortably. 50k of spice and a bloom for both corners to be exact.
Look at the updated screenshot above.