Red Alert - IA nuke question and improvements?

Some IA clues

Discussion about the game and its default mods.
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Kamoulox
Posts: 1
Joined: Sun Feb 07, 2016 6:08 pm

Red Alert - IA nuke question and improvements?

Post by Kamoulox »

Hi everyone,

I'm really having a great time with OpenRA since it came out, and I'm using this very first post to thank all the team :)

I have two questions :
1/ I've read that the only option one have against nuke is to hide important buildings with fog generators : does it work with IA players, or do computers cheat?

2/I'v noticed that on a 2-islands maps, an AI never build any transport boat in order to land on the opposite shore : is there any plan for that? would it be more a naval AI feature or a rush AI one? What about combining one naval AI building the transports and a rush one building the units?

Thanks for your opinions=

Kamoulox

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jaymanxyz
Posts: 77
Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Post by jaymanxyz »

See these two issues on github:
https://github.com/OpenRA/OpenRA/issues/7659
https://github.com/OpenRA/OpenRA/issues/10483

So yes, the AI does seem to cheat when it comes to superweapons, and cannot use transports...but maybe that will change sometime in the future.

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