Hi everyone,
I'm really having a great time with OpenRA since it came out, and I'm using this very first post to thank all the team
I have two questions :
1/ I've read that the only option one have against nuke is to hide important buildings with fog generators : does it work with IA players, or do computers cheat?
2/I'v noticed that on a 2-islands maps, an AI never build any transport boat in order to land on the opposite shore : is there any plan for that? would it be more a naval AI feature or a rush AI one? What about combining one naval AI building the transports and a rush one building the units?
Thanks for your opinions=
Kamoulox
Red Alert - IA nuke question and improvements?
Some IA clues
See these two issues on github:
https://github.com/OpenRA/OpenRA/issues/7659
https://github.com/OpenRA/OpenRA/issues/10483
So yes, the AI does seem to cheat when it comes to superweapons, and cannot use transports...but maybe that will change sometime in the future.
https://github.com/OpenRA/OpenRA/issues/7659
https://github.com/OpenRA/OpenRA/issues/10483
So yes, the AI does seem to cheat when it comes to superweapons, and cannot use transports...but maybe that will change sometime in the future.