Ideas on solving desyncs in Release compilation?
Posted: Mon Jan 25, 2016 3:17 pm
Hello there,
IIRC, one of the main problems that restricted this game to be run in Release mode (therefore speeding up the game) was the treatment different OS and architectures gave to floating numbers. I was wondering if all those problems have been solved. If not, maybe there are a couple of posts I've found that may help on this issue:
http://stackoverflow.com/questions/1948 ... arithmetic
http://stackoverflow.com/questions/6051 ... -math-in-c
http://gamasutra.com/blogs/MaksymHryniv ... minism.php
I wanted to know which other issues have been identified in the code which are culprits of desyncs, Can anyone tell me about this?
Thank you!
IIRC, one of the main problems that restricted this game to be run in Release mode (therefore speeding up the game) was the treatment different OS and architectures gave to floating numbers. I was wondering if all those problems have been solved. If not, maybe there are a couple of posts I've found that may help on this issue:
http://stackoverflow.com/questions/1948 ... arithmetic
http://stackoverflow.com/questions/6051 ... -math-in-c
http://gamasutra.com/blogs/MaksymHryniv ... minism.php
I wanted to know which other issues have been identified in the code which are culprits of desyncs, Can anyone tell me about this?
Thank you!