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Age of kings style audible commands

Posted: Fri Jan 15, 2016 5:41 pm
by dzine
Age of kings style audible commands

14 , "start the game allready" ....afk player get yer butt back in here


OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts


"ready up"

"spot and team"

"North vs South "

"East Vs west "

"pass the soup"

In age of kings WAV/ audio files play when you type in a number into the chat box

https://www.youtube.com/watch?v=CbGfI1qNsRI



They can be heard in game too, players have the option to disable 'taunts'





Most of the Age og Kings Chat sounds were a bit naff BUT there is no reaso why openRA cant have a dozen good ones IF ONLY for helping hosts host games





Possible In game 'audio chat' examples




Need Support

Need Crate

Found Crate

Need money truck

Need AA

Chinook ! (enemy )

Tanya ! (enemy )

Spies ! (enemy )




Age of kings is one of the most polished user freindly RTS games created, much can be learned

Posted: Fri Jan 15, 2016 5:50 pm
by Mo
Ahhh, food.

I'm loving the idea though, better team communication with lack of teamspeak organisation and such!

I assume there is no in-game chat mechanism?

Posted: Fri Jan 15, 2016 5:56 pm
by dzine
most RTS games support text chat

some like Age of Kings integrate 'audio samples' too

I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential

Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, some modern games integrate this directly into the game

Posted: Fri Jan 15, 2016 5:58 pm
by ShadowAssassin
Good idea ! But someone was faster :P

Idea - Radio orders/commands in multiplayer #10357
https://github.com/OpenRA/OpenRA/issues/10357

Although the disable option is not mentioned, so you might add it in the comments

Posted: Fri Jan 15, 2016 6:20 pm
by Mo
An idea of implementation could be by pressing B for beacon, followed by a number to choose from, say by pressing B, if you click then it's the normal command.

However, you have a pop up with all the icon images at the top (say for demo spotted have the factory demo truck image, or spy spotted etc), choose that number, then click and a beacon appears + the voice warning with it.

Posted: Fri Jan 15, 2016 9:16 pm
by Sleipnir
@Mo: We have previously discussed/considered adding additional beacon types (attack here, enemy spotted, etc) as drag options (think: radial menu) when clicking to place a beacon. This would work similarly to selecting the paradrop/airstrike direction: #4873.

Posted: Fri Jan 15, 2016 9:52 pm
by PersianImmortal
Sleipnir wrote: @Mo: We have previously discussed/considered adding additional beacon types (attack here, enemy spotted, etc) as drag options (think: radial menu) when clicking to place a beacon. This would work similarly to selecting the paradrop/airstrike direction: #4873.
What about like WoT?
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