Age of kings style audible commands
14 , "start the game allready" ....afk player get yer butt back in here
OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts
"ready up"
"spot and team"
"North vs South "
"East Vs west "
"pass the soup"
In age of kings WAV/ audio files play when you type in a number into the chat box
https://www.youtube.com/watch?v=CbGfI1qNsRI
They can be heard in game too, players have the option to disable 'taunts'
Most of the Age og Kings Chat sounds were a bit naff BUT there is no reaso why openRA cant have a dozen good ones IF ONLY for helping hosts host games
Possible In game 'audio chat' examples
Need Support
Need Crate
Found Crate
Need money truck
Need AA
Chinook ! (enemy )
Tanya ! (enemy )
Spies ! (enemy )
Age of kings is one of the most polished user freindly RTS games created, much can be learned
Age of kings style audible commands
Age of kings style audible commands
Last edited by dzine on Fri Jan 15, 2016 5:50 pm, edited 1 time in total.
most RTS games support text chat
some like Age of Kings integrate 'audio samples' too
I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential
Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, some modern games integrate this directly into the game
some like Age of Kings integrate 'audio samples' too
I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential
Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, some modern games integrate this directly into the game
Last edited by dzine on Fri Jan 15, 2016 11:15 pm, edited 1 time in total.
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Good idea ! But someone was faster
Idea - Radio orders/commands in multiplayer #10357
https://github.com/OpenRA/OpenRA/issues/10357
Although the disable option is not mentioned, so you might add it in the comments
Idea - Radio orders/commands in multiplayer #10357
https://github.com/OpenRA/OpenRA/issues/10357
Although the disable option is not mentioned, so you might add it in the comments
An idea of implementation could be by pressing B for beacon, followed by a number to choose from, say by pressing B, if you click then it's the normal command.
However, you have a pop up with all the icon images at the top (say for demo spotted have the factory demo truck image, or spy spotted etc), choose that number, then click and a beacon appears + the voice warning with it.
However, you have a pop up with all the icon images at the top (say for demo spotted have the factory demo truck image, or spy spotted etc), choose that number, then click and a beacon appears + the voice warning with it.
@Mo: We have previously discussed/considered adding additional beacon types (attack here, enemy spotted, etc) as drag options (think: radial menu) when clicking to place a beacon. This would work similarly to selecting the paradrop/airstrike direction: #4873.
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