Age of kings style audible commands

Discussion about the game and its default mods.
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dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Age of kings style audible commands

Post by dzine »

Age of kings style audible commands

14 , "start the game allready" ....afk player get yer butt back in here


OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts


"ready up"

"spot and team"

"North vs South "

"East Vs west "

"pass the soup"

In age of kings WAV/ audio files play when you type in a number into the chat box

https://www.youtube.com/watch?v=CbGfI1qNsRI



They can be heard in game too, players have the option to disable 'taunts'





Most of the Age og Kings Chat sounds were a bit naff BUT there is no reaso why openRA cant have a dozen good ones IF ONLY for helping hosts host games





Possible In game 'audio chat' examples




Need Support

Need Crate

Found Crate

Need money truck

Need AA

Chinook ! (enemy )

Tanya ! (enemy )

Spies ! (enemy )




Age of kings is one of the most polished user freindly RTS games created, much can be learned
Last edited by dzine on Fri Jan 15, 2016 5:50 pm, edited 1 time in total.

Mo
Posts: 126
Joined: Sun Jul 19, 2015 1:40 pm

Post by Mo »

Ahhh, food.

I'm loving the idea though, better team communication with lack of teamspeak organisation and such!

I assume there is no in-game chat mechanism?

dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

most RTS games support text chat

some like Age of Kings integrate 'audio samples' too

I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential

Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, some modern games integrate this directly into the game
Last edited by dzine on Fri Jan 15, 2016 11:15 pm, edited 1 time in total.

ShadowAssassin
Posts: 44
Joined: Wed Dec 30, 2015 8:12 pm

Post by ShadowAssassin »

Good idea ! But someone was faster :P

Idea - Radio orders/commands in multiplayer #10357
https://github.com/OpenRA/OpenRA/issues/10357

Although the disable option is not mentioned, so you might add it in the comments

Mo
Posts: 126
Joined: Sun Jul 19, 2015 1:40 pm

Post by Mo »

An idea of implementation could be by pressing B for beacon, followed by a number to choose from, say by pressing B, if you click then it's the normal command.

However, you have a pop up with all the icon images at the top (say for demo spotted have the factory demo truck image, or spy spotted etc), choose that number, then click and a beacon appears + the voice warning with it.

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Sleipnir
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Post by Sleipnir »

@Mo: We have previously discussed/considered adding additional beacon types (attack here, enemy spotted, etc) as drag options (think: radial menu) when clicking to place a beacon. This would work similarly to selecting the paradrop/airstrike direction: #4873.

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal »

Sleipnir wrote: @Mo: We have previously discussed/considered adding additional beacon types (attack here, enemy spotted, etc) as drag options (think: radial menu) when clicking to place a beacon. This would work similarly to selecting the paradrop/airstrike direction: #4873.
What about like WoT?
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