Why the original Redalert was so popular
Posted: Sun Nov 15, 2015 12:47 am
Why the original Redalert was so popular Small details matter. They make the whole greater than the sum of the parts.
Unit Costs Scale
Price range from $100 to $2500 , just like monopoly the money maths is easy when the numbers are in this range.
Many RTS game complicate things by using $$$ costs that are hard to grasp off the top of your head. Eg $175250 , $33201...not good !
Bookmarks
The function keys allowed you to jump to anywhere on the map. You could book mark a bridge, the enemy base etc. This greatly aided dynamic play. Airforce and navy in particular..... BRING BACK BOOK MARKS !...WHERE DID THEY GO ???
Iconic designs for most units and buildings
Tank, Jeep, Radar Dome, power station, Teslacoil etc...less things to learn. Strarcraft is just blobs n squibs. The same is true of many other RTS games.
Simple Colour Selector
Where did that go ? doh! ]bring it back openRA !!!
Big Icons on the right hand side toolbar
Pretty pictures of the units in action that were easy to click. Most people are right handed, DONT make them play the cross hands mouse game!
Field rather than point resources.
Ore patches that take up dozens of map tiles give you something to fight over. Much better than a single tile point resource ringed by endless turrrets & walls. The classic redalert refinery and ore truck system has yet to be bettered stylistically or playwise. A timeless gem.
Last chance crates The game throws you a life line in your hour of needed. 50% chance of an MCV crate
Mess with time & it messes with you bring back the chrono vortex ! perhaps with a little nerf
No fog of war
FOW might be a default these days but its absence in the original made learning and playing the game that much easier. Doubly so when complex computer games where still new to the general public. RTS? even the abreviation was new.
Pixel Love Tanya puffing her hair, tesla'd dogs yelping in skeleton form. The love per pixel strong in this one !
Classic selection of units
Jeep, APC, light tank, scud,heli, chinook, ships, subs etc, its all there!....only the original artillery sucked looks & statwise
and much more besides
The sad news is that the PC games industry (and open source projects ) never seem to understand what factors make for great games. If they did who would bother playing 20 year old classics ? Great design is obvious, what is less obvious are the reasons for it being ignored by those tasked with creating.
Unit Costs Scale
Price range from $100 to $2500 , just like monopoly the money maths is easy when the numbers are in this range.
Many RTS game complicate things by using $$$ costs that are hard to grasp off the top of your head. Eg $175250 , $33201...not good !
Bookmarks
The function keys allowed you to jump to anywhere on the map. You could book mark a bridge, the enemy base etc. This greatly aided dynamic play. Airforce and navy in particular..... BRING BACK BOOK MARKS !...WHERE DID THEY GO ???
Iconic designs for most units and buildings
Tank, Jeep, Radar Dome, power station, Teslacoil etc...less things to learn. Strarcraft is just blobs n squibs. The same is true of many other RTS games.
Simple Colour Selector
Where did that go ? doh! ]bring it back openRA !!!
Big Icons on the right hand side toolbar
Pretty pictures of the units in action that were easy to click. Most people are right handed, DONT make them play the cross hands mouse game!
Field rather than point resources.
Ore patches that take up dozens of map tiles give you something to fight over. Much better than a single tile point resource ringed by endless turrrets & walls. The classic redalert refinery and ore truck system has yet to be bettered stylistically or playwise. A timeless gem.
Last chance crates The game throws you a life line in your hour of needed. 50% chance of an MCV crate
Mess with time & it messes with you bring back the chrono vortex ! perhaps with a little nerf
No fog of war
FOW might be a default these days but its absence in the original made learning and playing the game that much easier. Doubly so when complex computer games where still new to the general public. RTS? even the abreviation was new.
Pixel Love Tanya puffing her hair, tesla'd dogs yelping in skeleton form. The love per pixel strong in this one !
Classic selection of units
Jeep, APC, light tank, scud,heli, chinook, ships, subs etc, its all there!....only the original artillery sucked looks & statwise
and much more besides
The sad news is that the PC games industry (and open source projects ) never seem to understand what factors make for great games. If they did who would bother playing 20 year old classics ? Great design is obvious, what is less obvious are the reasons for it being ignored by those tasked with creating.