Useful Stuff

A thread for collating useful stuff for the OpenRA Community

Discussion about the game and its default mods.
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Murto the Ray
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Joined: Mon Nov 10, 2014 4:34 pm

Useful Stuff

Post by Murto the Ray »

This thread will be for posting any useful things that you think the OpenRA community could benefit from.

Here is a spreadsheet of all Ukraine's Build times (with number of construction facilities for the respective units):

https://docs.google.com/spreadsheets/d/ ... sp=sharing

And here are a few formulae for harvesters:

t = (2s/v) + nh + u

Where:
t = time for harvester to complete 1 full harvest (from starting pos to end of unloading at ore ref) in seconds
s = tiles travelled by harvester
v = speed of harvester in tiles/second
n = number of ore/gems collected (max 6)
h = time for harvester to collect a single gem/ore in seconds
u = time for harvester to unload fully in seconds

The assumptions made here is that the harvester will always be able to harvest gems/ore and that the time to unload will not be effected by other ore harvesters trying to unload and that the ore truck will always collect >50% of it's capacity.


R = 500r * (60/t)

Where:
R = resources collected per minute in resources/minute
r = type of resource collected ( r = 1 for ore, r = 2 for gems)
t = time for harvester to complete 1 full harvest (from starting pos to end of unloading at ore ref) in seconds

This assumes that the type of resource a harvester is collecting is not mixed.


L = R2 - R1

Where:
L = loss in resources/second
R1,R2 = resources collected per minute in resources/minute

This formula can be used to calculate the loss in resources/second when a change is made to a harvester's path or an ore refinery is destroyed; an application of this may be deducing if it is worth it to expend $3000 of yaks to destroy an ore refinery.

Post anything useful you have to share below!

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