Why does TD allow multi-Produce but RA doesnt?
Posted: Mon Aug 10, 2015 8:11 pm
Hey guys, I'm new to the community, but very excited this all exists, as I have loved Classic C&C games so much and assumed it pretty much to be dead with EA's recent treatment of the series. So glad to see it continue life in such a great way.
Anyways, can someone explain to me why the mod for TD right now allows multiple units/structures to be produced when you have extra Con Yard, Weapons Factory, Barracks etc.. whereas in RA you do not get the ability to simultaneously produce extra units/structures when you have extra production structures built? I really like the idea and had always wished it was part of these games originally when I first played them. I really like the way its implemented in TD and would like to see RA work the same way... Is it a matter of balance between the two games or some sort of design decision, or is it just a matter of not being implemented yet into the RA mod?
Furthermore, if someone could also answer this - in the original games, it seemed that building extra production structures seemed to decrease build times... is that correct? If so, how much would each extra building decrease build times (in the original games)? Is this the way they function in OpenRA currently? Could someone plzzz clarify all this for me???? THANK YOU
Finally, one last noob question... i see a mentioned of E3 as a unit in TD and can't for the life of me figure out what you guys are talking about !!! LOL
thanks guys!!! long live C&C!!
Anyways, can someone explain to me why the mod for TD right now allows multiple units/structures to be produced when you have extra Con Yard, Weapons Factory, Barracks etc.. whereas in RA you do not get the ability to simultaneously produce extra units/structures when you have extra production structures built? I really like the idea and had always wished it was part of these games originally when I first played them. I really like the way its implemented in TD and would like to see RA work the same way... Is it a matter of balance between the two games or some sort of design decision, or is it just a matter of not being implemented yet into the RA mod?
Furthermore, if someone could also answer this - in the original games, it seemed that building extra production structures seemed to decrease build times... is that correct? If so, how much would each extra building decrease build times (in the original games)? Is this the way they function in OpenRA currently? Could someone plzzz clarify all this for me???? THANK YOU
Finally, one last noob question... i see a mentioned of E3 as a unit in TD and can't for the life of me figure out what you guys are talking about !!! LOL
thanks guys!!! long live C&C!!