Lets discuss Shock Troopers (Red Alert)

A discussion of thoughts and feelings about shock trooper

Discussion about the game and its default mods.

Do you think shock troopers should be nerfed?

Yes
23
66%
No
12
34%
 
Total votes: 35

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Murto the Ray
Posts: 487
Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

Could you possibly post some replays up on here? It would be nice to see what kind of opponents you've been up against and whether it was their fault and not Ukraine's.

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AoAGeneral1
Posts: 597
Joined: Wed Apr 29, 2015 6:11 pm

Post by AoAGeneral1 »

Playing some games of RA I have some understanding with it now. (However am still not good)

Could we test in the bleed/playtest version to remove the 1000 vs no armor? So atleast they don't one shot infantry? Original RA they take 2 shots for e1 as their damage is base lined at 35.

Ive also noticed Demo trucks don't have an ability to right click/detonate on enemy targets. Is this a bug or intention?

Novastar
Posts: 8
Joined: Tue Oct 20, 2015 10:55 am

Post by Novastar »

Shock troopers are good. I like them. I would even use them if they were not so good. The shock trooper + Tesla tank combination is maybe not really good without anti air, but the constant zapping of every enemy in range is so satisfying.
Personally I would prefer stronger shock troopers with a higher price. The change of health 100 -> 80 and price 400 -> 450 or 500 sounds pretty good. Changing the health to 60 sounds pretty extreme - that's 40%. I didn't test it, but a small change would be better - if it is not enough, we can still change it again later.

dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

How to nerf tesla inf ?

reduce speed a bit, they are carrying a backpack/heavy war gear

reduce hitpoints by 20% or more

price at $400 is ok
, other inf cost $100 or so less, we have a nice price scale from 100 to 400 and its not the price as such that makes tesla inf OP its their damage dishing and absorbtion ability which is WAY over the top. Have no idea how that edit got thru playtest ! , so obviously OP as they are


NOTE :
Price should not be the primary nerfing/buffing metric. All units should behave in a plausible manner, get their plausability right first THEN set the price after.


At the end of the day we dont want supermen wandering the battlefeild. If infantry are OP then its just detracting from reality and making tanks, planes and ships 2nd rank items when they should be 1st rank attackers

Tanya is a superwoman, but you only get one at a time and she has to be micromanaged to use C4 explosive. ( her pistol rate of fire still needs to be nerfed ) by at least 20%

dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

Tanks got nerfed so much or left behind statwise so much that no one uses them

For over 100 years now tanks have been central to attack...only in openRA are they effectively nerfed to the point of unusability

Q how did this happen in the first place ?


Ref Do you think shock troopers should be nerfed?

You have to ask !!!!!!!!!!!!!!!!!!!!!!!


Rather than randomly buff and nerf units in a never ending cyle, lets have a cohesive step wise plan to balance the gameplay.

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anjew
Posts: 552
Joined: Sat Nov 08, 2014 4:16 am

Post by anjew »

dzine wrote: Tanks got nerfed so much or left behind statwise so much that no one uses them

For over 100 years now tanks have been central to attack...only in openRA are they effectively nerfed to the point of unusability

Q how did this happen in the first place ?


Ref Do you think shock troopers should be nerfed?

You have to ask !!!!!!!!!!!!!!!!!!!!!!!


Rather than randomly buff and nerf units in a never ending cyle, lets have a cohesive step wise plan to balance the gameplay.
In the old game, tanks were the only useful units at all. OpenRA has made most if not all units more viable to use in competitive play.
Tanks get left behind so every game doesnt end up like this
Image

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