Prince Blueblood I did not suggest either of those as that would make France incredibly OP. Please reread my modest proposal.Prince Blueblood wrote: ↑The problem with fake buildings being almost as strong as the real one
build more than one fake silo will be good.
I'm gonna come out and say it.zinc wrote: ↑1v1 games ... I'm not sure Russia is always going to be winning because of them
There is currently no skill involved in playing Russia.
No strategy in build orders
Since flaks and shockies effectively counter all air and ground, you don't have to make decisions about what unit you are going to build next. Other factions have to choose specific units depending on the situation. Do I build anti armour or ranged base attack from my WF? anti air or anti inf from the barracks? Shockies are so multirole (damage soak, anti inf, anti armour and anti base) they remove this strategy
Cheap and quickly massed attacks
Iron curtains recharge every two minutes. Shockies and flaks are insanely cheap ($400/$500). In the time it takes to recharge the curtain, you can amass another full size attack force. No other faction can rapidly amass such an effective army in that time. Russia is a cheap tech cheese faction. Don't even need to invest in a silo.
Low eco is not an issue
Late game when money is an issue, no other faction has such bang-for-their-buck. This also removes much of the skill of deciding what units to use late game since the IC flaks and shockies are still just as effective in smaller numbers.
Counters are easily countered
V2s, artys, tanya, Hinds, Yaks, demos(?) are all countered so easily by IC'd flaks. Tanya in a pillbox can only survive so long. If you defend that engagement, the next attack in 2 minutes will include a couple V2s.