[RA] Chasing Map Feedback - The Little One
Posted: Thu Jul 16, 2015 9:45 pm
Have had this map for many years, used to play it in a slightly different config on RA95 with the Hi-res mod.
Chasing feedback and comments on the overall feeling of the map - all criticism is welcome!
http://resource.openra.net/maps/3652
A little bit about the map:
8 player map, some base sites are small and some are a little larger. A cash trickler (stolen from the Oil Derrick) has been added to the ConYard as the AI tends to send their harvesters to stupid places.
A 'creeps' base was added but it does not need to be touched really, they are set to NonCombatant and do not need to be destroyed/etc to win the match. Purely for asthetics and I may change or remove it yet.
There are two changes I am planning to make shortly:
- The river bridge on the center island, will change this to a mud bridge rather than concrete bridge, as when it is destroyed, the AI placed on that island sends all their harvs to really stupid places and are picked off easily/quickly.
- Remove gems and gem mine from the right side of that same bridge.
I enjoy making maps that contain many visual details, to give the feeling of realism like the stock Westwood maps do. I do have 2 more but I need to polish them before they go public.
Please be as nice or as harsh as you like, and tell me where you feel things could be improved upon - rather than just slagging something out, please instead offer your own personal opinion on how something can be changed to benefit the overall playing experience!
Thanks in advance!
Chasing feedback and comments on the overall feeling of the map - all criticism is welcome!
http://resource.openra.net/maps/3652
A little bit about the map:
8 player map, some base sites are small and some are a little larger. A cash trickler (stolen from the Oil Derrick) has been added to the ConYard as the AI tends to send their harvesters to stupid places.
A 'creeps' base was added but it does not need to be touched really, they are set to NonCombatant and do not need to be destroyed/etc to win the match. Purely for asthetics and I may change or remove it yet.
There are two changes I am planning to make shortly:
- The river bridge on the center island, will change this to a mud bridge rather than concrete bridge, as when it is destroyed, the AI placed on that island sends all their harvs to really stupid places and are picked off easily/quickly.
- Remove gems and gem mine from the right side of that same bridge.
I enjoy making maps that contain many visual details, to give the feeling of realism like the stock Westwood maps do. I do have 2 more but I need to polish them before they go public.
Please be as nice or as harsh as you like, and tell me where you feel things could be improved upon - rather than just slagging something out, please instead offer your own personal opinion on how something can be changed to benefit the overall playing experience!
Thanks in advance!