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The "Enemy detected" alert sound

Posted: Thu Jun 18, 2015 4:28 pm
by winftw
In the latest release an audio alert was added to the Dune 2000 and Red Alert mods that plays whenever an enemy unit is in your vision.
I'd prefer it be removed from the next release. Cast some votes and let the developers know if you'd like it removed as well.

Reasons:
- The alert is annoying. Yes, I already know there are enemies in enemy base for christ's sake :roll:
- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack (e.g. engineer, tanya, spy, grenadier, paradrop, chrono, demo truck)
- Unfair disadvantage for those that play openra in a noisy environment

The game was perfectly fine before the alert was added. Why was it considered necessary in the first place?

Posted: Thu Jun 18, 2015 5:24 pm
by raymundo
not a fan of it!

Posted: Thu Jun 18, 2015 9:55 pm
by newwe
I'm not even a sneaker and I don't like it.

Posted: Fri Jun 19, 2015 1:24 am
by Prince Blueblood
I'm a trolling sneakers and I disapprove of this :lol:

Posted: Fri Jun 19, 2015 9:15 am
by zinc
Don't like it at all.

The warning that your "base is under attack" is enough.

Posted: Fri Jun 19, 2015 9:20 am
by JOo
i agree with winft and zinc here ...
____________________________________________________________________
- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack

The warning that your "base is under attack" is enough.
____________________________________________________________________

Posted: Fri Jun 19, 2015 5:53 pm
by BaronOfStuff
Just leave it as something for campaign/standalone missions. It's entirely unnecessary for skirmishes or PvP.

Posted: Fri Jun 19, 2015 6:15 pm
by abcdefg30
We actually removed the announcements from all red alert missions: #8352 :P

Posted: Sat Jun 20, 2015 11:23 am
by penev
I am actually curious as to how you people do "sneaking" if these notifications ruin it for you. :?

Posted: Sat Jun 20, 2015 12:39 pm
by Graion Dilach
Well, not everyone looks at the radar all the time, so yea, I can understand how these detection sounds do ruin the surprise effect.

Posted: Sat Jun 20, 2015 1:52 pm
by penev
Forget the radar. My point is that with or without the notifications, how do you make a "sneak attack" without a distraction?

Posted: Sat Jun 20, 2015 4:34 pm
by noobmapmaker
Drop Tanya with a helicopter behind enemy base, walk her into the base and blow up a couple buildings before she gets shot.

With the enemy detected the transportheli probably already gets detected, but say you manage to go through shroud only, then the moment Tanya walks in the base she will ring an alarm and gets shot much quicker.

Also a paradrop can go unnoticed longer. And, well the list goes on.

Posted: Sat Jun 20, 2015 8:47 pm
by penev
OK, and how does those work if your opponent is not out for coffee at the time?
It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise you are just relying on luck and on your enemy being afk.

Posted: Sun Jun 21, 2015 8:00 am
by winftw
penev wrote: OK, and how does those work if your opponent is not out for coffee at the time?
It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise you are just relying on luck and on your enemy being afk.
Players that go "out for coffee" deserve to get punished for it. There is no excuse why they shouldn't. Even skilled players need to be allowed to overlook something. But actually I think the alert hardly affects gameplay. I just find it highly annoying to hear.

How about..
Different announcer levels option?
E.g.
Level 1: Announcer disabled
Level 2: Only "abomb launch detected"
Level 3: Abomb, silos needed, base under attack
Level 4: All speech notifications

Although I don't really like "enemy detected" being an option. Ehh nevermind actually this levels idea blows. I'll leave it here anyway just because. :lol:

Posted: Sun Jun 21, 2015 8:06 am
by penev
Well if people find it annoying - I can't argue with that.
I just don't consider "it gives my enemy an unfair advantage, because reasons" to be a valid argument, because it can be so easily nullified.