Page 1 of 1

openRA - Open GL doesnt work

Posted: Sat May 30, 2015 6:40 am
by wadehadedudeda
hi, i recently installed openRA and allready was able to play it, but now about a week later, its crashing on start.

i get this from my logs
exceptions:
Operating System: Windows (Microsoft Windows NT 5.1.2600 Service Pack 3)
Runtime Version: .NET CLR 4.0.30319.1022
Exception of type `System.InvalidOperationException`: No suitable renderers were found. Check graphics.log for details.
bei OpenRA.Game.Initialize(Arguments args)
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
graphics
OpenRA requires OpenGL version 2.0 or greater and detected 0.0

OpenGL Information:
Vendor:
Renderer:
GL Version:
Shader Version:
Available extensions:

System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
bei OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
bei OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
bei OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
bei OpenRA.Graphics.Renderer..ctor(GraphicSettings graphicSettings, ServerSettings serverSettings)
bei OpenRA.Game.Initialize(Arguments args)
OpenRA requires OpenGL version 2.0 or greater and detected 0.0

OpenGL Information:
Vendor:
Renderer:
GL Version:
Shader Version:
Available extensions:

System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
bei OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
bei OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
bei OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
bei OpenRA.Graphics.Renderer..ctor(GraphicSettings graphicSettings, ServerSettings serverSettings)
bei OpenRA.Game.Initialize(Arguments args)
im using a GeForce 8600 GT and the latest drivers from nvidia.com

Posted: Sat May 30, 2015 10:36 am
by Sleipnir
We know that this issue exists for some people (see #7622), but we unfortunately don't yet know why it happens or how to fix it.

Posted: Sat May 30, 2015 4:00 pm
by wadehadedudeda
i made it work inbetween, dont really know how, but reinstalling my grapic drivers(manually and the 4th time) was the last thing i did.

Posted: Sun Sep 06, 2015 11:59 am
by ddd
Check your free GPU RAM before game start with `nvidia-smi` command in virtual terminal.

Posted: Thu Sep 10, 2015 8:16 pm
by Matt
Can you download https://github.com/LipkeGu/OpenRA/archive/SDL_Video.zip unpack it and press the make.cmd then follow instructions to build the game and start that? It may give a more helpful error message.

Posted: Sat Sep 26, 2015 12:03 am
by JAW0M
I had the same problem after installing Windows10.
I use Cygwin (Bash shell +etc. install on Windows), so I got the GTK libraries from there, and it worked.