openRA - Open GL doesnt work

Discussion about the game and its default mods.
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wadehadedudeda
Posts: 2
Joined: Sat May 30, 2015 6:28 am

openRA - Open GL doesnt work

Post by wadehadedudeda »

hi, i recently installed openRA and allready was able to play it, but now about a week later, its crashing on start.

i get this from my logs
exceptions:
Operating System: Windows (Microsoft Windows NT 5.1.2600 Service Pack 3)
Runtime Version: .NET CLR 4.0.30319.1022
Exception of type `System.InvalidOperationException`: No suitable renderers were found. Check graphics.log for details.
bei OpenRA.Game.Initialize(Arguments args)
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
graphics
OpenRA requires OpenGL version 2.0 or greater and detected 0.0

OpenGL Information:
Vendor:
Renderer:
GL Version:
Shader Version:
Available extensions:

System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
bei OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
bei OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
bei OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
bei OpenRA.Graphics.Renderer..ctor(GraphicSettings graphicSettings, ServerSettings serverSettings)
bei OpenRA.Game.Initialize(Arguments args)
OpenRA requires OpenGL version 2.0 or greater and detected 0.0

OpenGL Information:
Vendor:
Renderer:
GL Version:
Shader Version:
Available extensions:

System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
bei OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
bei OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
bei OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
bei OpenRA.Graphics.Renderer..ctor(GraphicSettings graphicSettings, ServerSettings serverSettings)
bei OpenRA.Game.Initialize(Arguments args)
im using a GeForce 8600 GT and the latest drivers from nvidia.com

User avatar
Sleipnir
Posts: 878
Joined: Wed Apr 10, 2002 11:52 pm
Contact:

Post by Sleipnir »

We know that this issue exists for some people (see #7622), but we unfortunately don't yet know why it happens or how to fix it.

wadehadedudeda
Posts: 2
Joined: Sat May 30, 2015 6:28 am

Post by wadehadedudeda »

i made it work inbetween, dont really know how, but reinstalling my grapic drivers(manually and the 4th time) was the last thing i did.

ddd
Posts: 272
Joined: Sat Oct 23, 2010 5:04 pm

Post by ddd »

Check your free GPU RAM before game start with `nvidia-smi` command in virtual terminal.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Can you download https://github.com/LipkeGu/OpenRA/archive/SDL_Video.zip unpack it and press the make.cmd then follow instructions to build the game and start that? It may give a more helpful error message.

JAW0M
Posts: 11
Joined: Fri Sep 25, 2015 11:56 pm

Post by JAW0M »

I had the same problem after installing Windows10.
I use Cygwin (Bash shell +etc. install on Windows), so I got the GTK libraries from there, and it worked.

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