How to make France more appealing for players
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That a really interesting idea!epicelite wrote: ↑French spies are able to place explosives! Not as good as Tony's C4 but maybe capable of taking out weaker buildings like power plant and barracks?
- Murto the Ray
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Seems like something that belongs with the England faction. Supplementary powers and units shouldn't be too similar as to produce interesting gameplay. I suggest that France should be able to disguise more than just spies or they should be able to create fake units and/or defenses since deception is their theme.epicelite wrote: ↑ French spies are able to place explosives! Not as good as Tony's C4 but maybe capable of taking out weaker buildings like power plant and barracks?
- Murto the Ray
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Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
github OpenRA #9730
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Well, I think that France then in fact is an interesting Faction for a solid player to play with. Its traits are a bit less straight forward then the others are, but good players probably can be very annoying when they use fake buildings and their bases are hidden in shroud.Novastar wrote: ↑Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
I don't think fake structures are very appealing, ever, for good players. The problem with fake structures is that when they become usefull, you are allready defending against attacks. A good player knows that games are rarely won while defending, so clearly a special trait that can be usefull in offence will trump defencive ones like fake buildings.noobmapmaker wrote: ↑Well, I think that France then in fact is an interesting Faction for a solid player to play with. Its traits are a bit less straight forward then the others are, but good players probably can be very annoying when they use fake buildings and their bases are hidden in shroud.Novastar wrote: ↑Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
The same is true for walls and silos and loads of base defence: the higher the level of play, the more you'll see people focus on expanding, getting more recourses and offence, and the less players focus on defence.
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True that, but when playing versus other strong players or in teamgames defending is inevitable.
I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
- Murto the Ray
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The time taken for the harvester to harvest that bit of ore would immediately make this not worth it and have little to no impact on a game. I think we should stay away from editing any basic mechanics or units when implementing a faction's specializations as those kind of things can change the game drastically.noobmapmaker wrote: ↑ I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
Perhaps just having an extra tab for fake buildings would be nice so that they don't get in the way of your defense queue.
Also, a naval unit is an avenue that hasn't been explored yet.
If snipers prove to be a balance issue as a mass-produced unit, how about having them as a support power?
Helipad as a prerequisite, 4 minute cooldown to deploy a team of 2 snipers onto the battlefield (dropped from a chinook, anywhere on the map)?
That would turn them into more of a strategic element.
I'm not a fan of raw statistical increases as a faction trait, and this would add to the gameplay imo.
Helipad as a prerequisite, 4 minute cooldown to deploy a team of 2 snipers onto the battlefield (dropped from a chinook, anywhere on the map)?
That would turn them into more of a strategic element.
I'm not a fan of raw statistical increases as a faction trait, and this would add to the gameplay imo.