Posted: Thu Apr 09, 2015 10:51 pm
I just released version 3. See the changelog.
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
I just released version 8 (released v7 and then immedeately v8).
Thanks. I removed the walls as you were not the only one who disliked them.newwe wrote: ↑Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay.
Finally, I'm not sure if it was just me but I couldn't repair the bottom middle bridge for from an extremely destroyed state.
https://www.dropbox.com/s/1t9lbev27w3c2 ... n.png?dl=0
Thanks for the changes.kyrylo wrote: ↑Thanks. I removed the walls as you were not the only one who disliked them.newwe wrote: ↑Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay.
Finally, I'm not sure if it was just me but I couldn't repair the bottom middle bridge for from an extremely destroyed state.
https://www.dropbox.com/s/1t9lbev27w3c2 ... n.png?dl=0
I also widened the entrances.
http://resource.openra.net/maps/2778/
Definitely like this latest version, not for everyone but noobs will like this map because of the low risk of rushes and experienced players will like the dynamism.newwe wrote: ↑Thanks for the changes.kyrylo wrote: ↑Thanks. I removed the walls as you were not the only one who disliked them.newwe wrote: ↑Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay.
Finally, I'm not sure if it was just me but I couldn't repair the bottom middle bridge for from an extremely destroyed state.
https://www.dropbox.com/s/1t9lbev27w3c2 ... n.png?dl=0
I also widened the entrances.
http://resource.openra.net/maps/2778/
I confirmed my earlier thing about the bridges, it appears only 1/3 bridges on either side is repairable, and possibly from only 1 side as well.
kyrylo wrote: ↑
However, I disagree with Tesla coils & power plans, also with lesser oil derricks.
...
the additional gems that you added..
I've been playing/watching a lot of games on this map. People still want to take control of the gems, no matter what. So it's just a matter of time. Walls turned to be an annoying obstacle. Walls don't work good for this game, unfortunately.yellow (theRaffy) wrote: ↑ I added the the Teslacoils to force the player to use more of the low ore fields. Like that close to the middle gems, with the bridge. If theres a free passage to the gemms it comes all down to a race to the gems.
I'd like to enforce players to use the normal ore minerals.
As a gamedesigner I know its nice to give the players small rewards. These 7 gems, are not gamechanging but they are reedeaming that affort of destroying the wall. Its like saying to the player please destroy the walls.