Thoughts on changes to helis in the latest release
Posted: Fri Feb 20, 2015 12:50 pm
Helis are now taking longer to build and cost more, and are more easily destroyed. (I think that is all correct anyway.)
I'm not so sure about the change myself. I used to rush air sometimes. It probably wasn't the best way to play, but it was one viable way to play which had certain advantages and you might get an early kill out of it. It wasn't anything that couldn't be defended against however.
With the changes to the game it seems like one build strategy has been taken away, so less variety to the game.
I think that air probably was overpowered against soviets, but the answer to that, or part of the answer anyway, would be improved SAM imo. Mobile flak is now pretty killer whereas a couple of releases back they were utter crap and you could take them out with helis with little problem.
I'm not so sure about the change myself. I used to rush air sometimes. It probably wasn't the best way to play, but it was one viable way to play which had certain advantages and you might get an early kill out of it. It wasn't anything that couldn't be defended against however.
With the changes to the game it seems like one build strategy has been taken away, so less variety to the game.
I think that air probably was overpowered against soviets, but the answer to that, or part of the answer anyway, would be improved SAM imo. Mobile flak is now pretty killer whereas a couple of releases back they were utter crap and you could take them out with helis with little problem.