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Handicapping

Posted: Thu Feb 05, 2015 12:18 pm
by zinc
Has this ever been considered for the game?

One way to handicap, of course, is to play a 2 v 1 game.

But maybe you could have a feature where certain players could buy things cheaper, and get faster build times. Or maybe even start off with twice as much cash, or have units do more damage than the same units on the other side.

There are going to be a lot of players that can't really play together in competitive 1 v 1 games. This could maybe make some games more interesting.

Re: Handicapping

Posted: Thu Feb 05, 2015 12:24 pm
by zinc
It could also work for 2 v 1 games where the "by himself" player could have a certain advantage to help him against his two opponents. So doesn't just have to be for weak players.

Re: Handicapping

Posted: Thu Feb 05, 2015 12:39 pm
by zinc
Starting with 2 MCVs could be one thing.

Posted: Thu Feb 05, 2015 7:18 pm
by Sleipnir
There's been some discussion of this at #6103.

Posted: Sat Feb 07, 2015 3:44 pm
by noobmapmaker
I was thinking about playerratings, using some kind of ELO-system.

Personally I like such a feature and it would allow peole to estimate what kind of handicap would work (or auto-handicap).

But there are some big disadvantages:
- people not wanting low rated people in their team or people who refuse to play strong players
- some kind of account would be needed where everything is recorded. This might limit possibilities to be anonymous.