This just occurred to me - avoid wandering your medics in front of your army to die: Imagine the medic carrying a rifle or whatever with equal fire range as your rifle infantry. When attacking it fires at the enemy within it's range together with it's squad and heal nearby infantry when resting. OP? NP. I'm sure the unit could easily be nerfed like cost, healing rate, etc.
Wouldn't this be a great alternative to programming medic behavior?
Besides, real life medics carry guns anyway
Idea: What if medic infantry carried guns?
Stop The Suicidal Medic
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- Murto the Ray
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I'm afraid that's not the case as OpenRa uses the Weapons system for the medics' heal. I've been playing about with these things recently (creating a mod with an upgrade system integrated). Ill have another look but i assume that trying what you have suggested will make it so that medics fire upon a target and then heal it.YuriMolina wrote: ↑ I think in original C&C RA. you can define it at rules.ini. without problem.
Whilst i do agree that medics should carry guns i think they would have to carry something like a pistol; otherwise you could basically have an army which could only be taken out by 1-hit kills.SoScared wrote: ↑ This just occurred to me - avoid wandering your medics in front of your army to die: Imagine the medic carrying a rifle or whatever with equal fire range as your rifle infantry. When attacking it fires at the enemy within it's range together with it's squad and heal nearby infantry when resting. OP? NP. I'm sure the unit could easily be nerfed like cost, healing rate, etc.
Wouldn't this be a great alternative to programming medic behavior?
Besides, real life medics carry guns anyway
- BaronOfStuff
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