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Non-random crate MCVs?

Posted: Fri Dec 26, 2014 1:52 pm
by zinc
I was playing a game, and we destroyed this player's MCV. He got another one pretty much immediately in a crate. So we destroyed that one. Soon enough he got another MCV in a crate.

This isn't the first time I have seen players lose their MCV and then very quickly get another one.

I'm thinking that it isn't properly random?

Posted: Fri Dec 26, 2014 2:08 pm
by BaronOfStuff
It's very much like RA95 in that respect, likely a conscious design choice to give those unlucky players a chance to recover after losing their Construction Yard. Especially welcome in teamgames, where a very early rush can cripple a player if the ConYard is taken out and essentially win the game before it even begins.

Posted: Fri Dec 26, 2014 6:42 pm
by AoAGeneral
CNC95 and RA95 had a chance of 50% to spawn an MCV if you didnt own one.

In OpenRA it seems to be 100%. Its exactly as Baron explains it for those reasons.

Posted: Fri Dec 26, 2014 8:39 pm
by Sleipnir
It's about 75% in our TD and ~50% in RA.

Posted: Fri Dec 26, 2014 8:42 pm
by asi_turk
Crates unblance the game! They are like gamble they can duplicate your mamoth tanks of destroy them or they can spawn lots of MCVs which is a pain in the ass.

If you ask me,they should be removed from the game...

Posted: Sat Dec 27, 2014 2:11 am
by BaronOfStuff
Yeah, if only there was an option in the lobby to turn them off or something.

Oh, wait...

Posted: Sat Dec 27, 2014 12:47 pm
by Murto the Ray
My friend and i were looking at the YAML files and i believe he found that it is a 100% chance to get an MCV if you dont own an MCV, however this may have changed in the newest update

Posted: Sat Dec 27, 2014 2:05 pm
by Prince Blueblood
in other hand, asking to turn off crates means your enemy will immediately expect a rushing attack :roll: or do the rush themselves, or at the funniest peak, move their MCV to your starting point (to rush you), while you also do the same (to rush him), and for somewhat reasons, your MCV didn't meet each others :D

Posted: Sat Dec 27, 2014 3:47 pm
by asi_turk
BaronOfStuff wrote: Yeah, if only there was an option in the lobby to turn them off or something.

Oh, wait...
I know, I mean admin(s) loves crates, loves to gamble their tanks so you will likely to play with crates :/

Posted: Mon Dec 29, 2014 9:44 pm
by zoidyberg
Reminds me of the time when a player rushed my base and then found a crate with an MCV during the first five minutes of a game.... it was devastating and hilarious at the same time. :)