Hello, what should we expect to come?
Posted: Wed Nov 19, 2014 9:05 am
Hello
I have been playing Open RA for a while now. It is absolutely great, I do have some questions wondering what might come and possibly some suggestions.
I have heard that someone has been working on a "Dune II" mod (not 2000). I am a huge fan and would like to know more about this. But I have not found much about this project. Is it still being worked on?
this is an image of the Dune 2 harvester from the SHP asset browser contained in OpenRA
http://www.openra.net/images/news/20131 ... rowser.png
I have also browsed the github and found some features that were being worked on but not implemented as of yet and would like to know if they are still being worked on or what the current status of this might be.
the ingame map editor
https://github.com/OpenRA/OpenRA/pull/4496
An ingame map editor that could possibly allow for "co-op" map making, like in a multiplayer game. I think this would be really awesome and would like to refer towards Arma 3 "zeus mode" which is a take on adding a form of "god game" gameplay. This would be really cool if it were applied to OpenRA being an RTS If done correctly it would be something truly different.
Is there a way to improve path finding on custom maps? When I play large maps such as 256x256 there is an extreme lag and the game slows down to almost a slide show pace with only 3 Ai. Is the map too big?
Is anyone working on this? It would be great to play larger maps like "ludikris size" maps of Age of Empires 2 HD, if the game could handle more computer players without lagging the game.
Also are there any alternative Ai for Red alert? I think they are too easy, not as challenging as "hal 9001" in the CnC dawn mod.
Lastly is there a way I could modify the hotkey for "pixel doubling" to my mouse scroll wheel, to simulate a zoom function?
All the Best!
CHEAH
I have been playing Open RA for a while now. It is absolutely great, I do have some questions wondering what might come and possibly some suggestions.
I have heard that someone has been working on a "Dune II" mod (not 2000). I am a huge fan and would like to know more about this. But I have not found much about this project. Is it still being worked on?
this is an image of the Dune 2 harvester from the SHP asset browser contained in OpenRA
http://www.openra.net/images/news/20131 ... rowser.png
I have also browsed the github and found some features that were being worked on but not implemented as of yet and would like to know if they are still being worked on or what the current status of this might be.
the ingame map editor
https://github.com/OpenRA/OpenRA/pull/4496
An ingame map editor that could possibly allow for "co-op" map making, like in a multiplayer game. I think this would be really awesome and would like to refer towards Arma 3 "zeus mode" which is a take on adding a form of "god game" gameplay. This would be really cool if it were applied to OpenRA being an RTS If done correctly it would be something truly different.
Is there a way to improve path finding on custom maps? When I play large maps such as 256x256 there is an extreme lag and the game slows down to almost a slide show pace with only 3 Ai. Is the map too big?
Is anyone working on this? It would be great to play larger maps like "ludikris size" maps of Age of Empires 2 HD, if the game could handle more computer players without lagging the game.
Also are there any alternative Ai for Red alert? I think they are too easy, not as challenging as "hal 9001" in the CnC dawn mod.
Lastly is there a way I could modify the hotkey for "pixel doubling" to my mouse scroll wheel, to simulate a zoom function?
All the Best!
CHEAH