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New OpenRA release fails to launch

Posted: Tue Jul 22, 2014 7:44 pm
by DerKrieger85
Whenever I try to launch the OpenRA program, it goes to a black screen and freezes; I have to force quit the game but while it tries to boot (unsuccessfully) I can move about the Mac OS X dock and use other applications. From the log it appears that the game doesn't have enough memory, here's the exception log:

Red Alert Mod at Version release-20131223
Operating System: OSX (Unix 13.1.0.0)
Runtime Version: Mono 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014) CLR 2.0.50727.1433
Exception of type `System.OutOfMemoryException`: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at OpenRA.Graphics.Sheet..ctor (Size size) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder.AllocateSheet () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t, System.Func`1 allocateSheet) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t) [0x00000] in <filename unknown>:0
at OpenRA.ModData.InitializeLoaders () [0x00000] in <filename unknown>:0
at OpenRA.ModData.PrepareMap (System.String uid) [0x00000] in <filename unknown>:0
at OpenRA.Game.StartGame (System.String mapUID, Boolean isShellmap) [0x00000] in <filename unknown>:0
at OpenRA.Game.LoadShellMap () [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic.LeaveGame (OpenRA.World world) [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic+<IngameMenuLogic>c__AnonStorey1B1.<>m__547 () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__CE (MouseInput _) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.HandleMouseInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.HandleMouseInputOuter (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Ui.HandleInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler+<OnMouseInput>c__AnonStorey24.<>m__24 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler.OnMouseInput (MouseInput input) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2Input.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.EndFrame (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

Posted: Tue Jul 22, 2014 8:59 pm
by Sleipnir
What version of OSX, and what model mac are you running this on?

Posted: Tue Jul 22, 2014 11:10 pm
by DerKrieger85
I'm using Mac OS 10.9.4 and a MacBook Air.

Posted: Wed Jul 23, 2014 4:17 am
by Sleipnir
You should upgrade to mono 3.4 from http://www.go-mono.com/mono-downloads/download.html and also to the latest version of OpenRA - your crash log indicates that you're running the December release (which is now two versions out of date).

Posted: Thu Jul 24, 2014 12:54 am
by DerKrieger85
I have both the latest version of OpenRA and Mono, the problem still persists. Did someone put the wrong OpenRA version in the zip file for the Mac version?

Posted: Thu Jul 24, 2014 3:05 pm
by Phrohdoh
Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.

https://github.com/OpenRA/OpenRA/releas ... 140722.zip

Posted: Sun Jul 27, 2014 8:41 pm
by SteppenwolfVM
Phrohdoh wrote: Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.

https://github.com/OpenRA/OpenRA/releas ... 140722.zip
Hi, I just registered to add that I have the same or a very similar problem. This latest release (and the previous one too) loads a black window, the game hangs up, logs in Library get created but remain blank.
I'm also running OS X 10.9.4, latest Mono release etc.

Posted: Sun Jul 27, 2014 10:38 pm
by Sleipnir
There is a problem with OSX 10.9 and 10.10 that will cause (on some systems) the game to pause during its first lauch while the OS builds caches in the background. If you wait for 2 - 5 minutes the OS will finish doing its thing, and the game will start up.

Posted: Tue Jul 29, 2014 7:25 pm
by DerKrieger85
Thanks! I'll give it another try, see what happens.

Posted: Wed Jul 30, 2014 10:06 pm
by DerKrieger85
It works, thanks again!