New OpenRA release fails to launch
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- Posts: 7
- Joined: Fri Apr 11, 2014 9:41 pm
New OpenRA release fails to launch
Whenever I try to launch the OpenRA program, it goes to a black screen and freezes; I have to force quit the game but while it tries to boot (unsuccessfully) I can move about the Mac OS X dock and use other applications. From the log it appears that the game doesn't have enough memory, here's the exception log:
Red Alert Mod at Version release-20131223
Operating System: OSX (Unix 13.1.0.0)
Runtime Version: Mono 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014) CLR 2.0.50727.1433
Exception of type `System.OutOfMemoryException`: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at OpenRA.Graphics.Sheet..ctor (Size size) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder.AllocateSheet () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t, System.Func`1 allocateSheet) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t) [0x00000] in <filename unknown>:0
at OpenRA.ModData.InitializeLoaders () [0x00000] in <filename unknown>:0
at OpenRA.ModData.PrepareMap (System.String uid) [0x00000] in <filename unknown>:0
at OpenRA.Game.StartGame (System.String mapUID, Boolean isShellmap) [0x00000] in <filename unknown>:0
at OpenRA.Game.LoadShellMap () [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic.LeaveGame (OpenRA.World world) [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic+<IngameMenuLogic>c__AnonStorey1B1.<>m__547 () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__CE (MouseInput _) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.HandleMouseInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.HandleMouseInputOuter (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Ui.HandleInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler+<OnMouseInput>c__AnonStorey24.<>m__24 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler.OnMouseInput (MouseInput input) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2Input.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.EndFrame (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Red Alert Mod at Version release-20131223
Operating System: OSX (Unix 13.1.0.0)
Runtime Version: Mono 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014) CLR 2.0.50727.1433
Exception of type `System.OutOfMemoryException`: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at OpenRA.Graphics.Sheet..ctor (Size size) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder.AllocateSheet () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t, System.Func`1 allocateSheet) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t) [0x00000] in <filename unknown>:0
at OpenRA.ModData.InitializeLoaders () [0x00000] in <filename unknown>:0
at OpenRA.ModData.PrepareMap (System.String uid) [0x00000] in <filename unknown>:0
at OpenRA.Game.StartGame (System.String mapUID, Boolean isShellmap) [0x00000] in <filename unknown>:0
at OpenRA.Game.LoadShellMap () [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic.LeaveGame (OpenRA.World world) [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic+<IngameMenuLogic>c__AnonStorey1B1.<>m__547 () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__CE (MouseInput _) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.HandleMouseInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.HandleMouseInputOuter (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Ui.HandleInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler+<OnMouseInput>c__AnonStorey24.<>m__24 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler.OnMouseInput (MouseInput input) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2Input.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.EndFrame (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
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- Posts: 7
- Joined: Fri Apr 11, 2014 9:41 pm
You should upgrade to mono 3.4 from http://www.go-mono.com/mono-downloads/download.html and also to the latest version of OpenRA - your crash log indicates that you're running the December release (which is now two versions out of date).
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- Posts: 7
- Joined: Fri Apr 11, 2014 9:41 pm
Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.
https://github.com/OpenRA/OpenRA/releas ... 140722.zip
https://github.com/OpenRA/OpenRA/releas ... 140722.zip
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- Posts: 1
- Joined: Sun Jul 27, 2014 7:18 pm
Hi, I just registered to add that I have the same or a very similar problem. This latest release (and the previous one too) loads a black window, the game hangs up, logs in Library get created but remain blank.Phrohdoh wrote: ↑Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.
https://github.com/OpenRA/OpenRA/releas ... 140722.zip
I'm also running OS X 10.9.4, latest Mono release etc.
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- Posts: 7
- Joined: Fri Apr 11, 2014 9:41 pm