New OpenRA release fails to launch

Discussion about the game and its default mods.
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DerKrieger85
Posts: 7
Joined: Fri Apr 11, 2014 9:41 pm

New OpenRA release fails to launch

Post by DerKrieger85 »

Whenever I try to launch the OpenRA program, it goes to a black screen and freezes; I have to force quit the game but while it tries to boot (unsuccessfully) I can move about the Mac OS X dock and use other applications. From the log it appears that the game doesn't have enough memory, here's the exception log:

Red Alert Mod at Version release-20131223
Operating System: OSX (Unix 13.1.0.0)
Runtime Version: Mono 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014) CLR 2.0.50727.1433
Exception of type `System.OutOfMemoryException`: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at OpenRA.Graphics.Sheet..ctor (Size size) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder.AllocateSheet () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t, System.Func`1 allocateSheet) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.SheetBuilder..ctor (SheetType t) [0x00000] in <filename unknown>:0
at OpenRA.ModData.InitializeLoaders () [0x00000] in <filename unknown>:0
at OpenRA.ModData.PrepareMap (System.String uid) [0x00000] in <filename unknown>:0
at OpenRA.Game.StartGame (System.String mapUID, Boolean isShellmap) [0x00000] in <filename unknown>:0
at OpenRA.Game.LoadShellMap () [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic.LeaveGame (OpenRA.World world) [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.Widgets.Logic.IngameMenuLogic+<IngameMenuLogic>c__AnonStorey1B1.<>m__547 () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__CE (MouseInput _) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.ButtonWidget.HandleMouseInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.HandleMouseInputOuter (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Ui.HandleInput (MouseInput mi) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler+<OnMouseInput>c__AnonStorey24.<>m__24 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.DefaultInputHandler.OnMouseInput (MouseInput input) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2Input.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice.PumpInput (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.EndFrame (IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

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Sleipnir
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Post by Sleipnir »

What version of OSX, and what model mac are you running this on?

DerKrieger85
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Joined: Fri Apr 11, 2014 9:41 pm

Post by DerKrieger85 »

I'm using Mac OS 10.9.4 and a MacBook Air.

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Sleipnir
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Post by Sleipnir »

You should upgrade to mono 3.4 from http://www.go-mono.com/mono-downloads/download.html and also to the latest version of OpenRA - your crash log indicates that you're running the December release (which is now two versions out of date).

DerKrieger85
Posts: 7
Joined: Fri Apr 11, 2014 9:41 pm

Post by DerKrieger85 »

I have both the latest version of OpenRA and Mono, the problem still persists. Did someone put the wrong OpenRA version in the zip file for the Mac version?

Phrohdoh
Posts: 28
Joined: Wed Apr 09, 2014 2:30 am
Location: Dallas, TX

Post by Phrohdoh »

Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.

https://github.com/OpenRA/OpenRA/releas ... 140722.zip

SteppenwolfVM
Posts: 1
Joined: Sun Jul 27, 2014 7:18 pm

Post by SteppenwolfVM »

Phrohdoh wrote: Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.

https://github.com/OpenRA/OpenRA/releas ... 140722.zip
Hi, I just registered to add that I have the same or a very similar problem. This latest release (and the previous one too) loads a black window, the game hangs up, logs in Library get created but remain blank.
I'm also running OS X 10.9.4, latest Mono release etc.

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Sleipnir
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Post by Sleipnir »

There is a problem with OSX 10.9 and 10.10 that will cause (on some systems) the game to pause during its first lauch while the OS builds caches in the background. If you wait for 2 - 5 minutes the OS will finish doing its thing, and the game will start up.

DerKrieger85
Posts: 7
Joined: Fri Apr 11, 2014 9:41 pm

Post by DerKrieger85 »

Thanks! I'll give it another try, see what happens.

DerKrieger85
Posts: 7
Joined: Fri Apr 11, 2014 9:41 pm

Post by DerKrieger85 »

It works, thanks again!

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