Contributing a shellmap for d2k
Posted: Fri Jul 18, 2014 6:18 pm
Hello,
I've been scouting the forums, and the game's code (I'm a programmer), but gave up as there's too much code and many concepts that I haven't made, and getting up to speed can be time-consuming.
Anyway, I went to look into mission editing, and that proved less hard on my brain. I realised that the Dune mod doesn't have any decent shellmap, so I went to make one. As making a brand new one would be too taxing, and I wanted to test stuff fast, I basically copied the RA shellmap, and converted it to Dune by manually editing the map.yaml file and then the lua script. After many hours, trials, and modifications (and finding Mailaender's GitHub fork for the ingame editor), I managed to implement RA's shellmap layout on top of the default D2K shellmap (currently empty).
Thing is, even though it's not pristine, it would definitely add some spice (no pun intended) to the game's main menu, so I'd like to contribute it to you people. I've read so much stuff here to modify the game code, that I ended a bit confused, and I'm not used to GitHub (I only opened an account to get the UE4's source), so I don't quite know how it works.
Cheers
I've been scouting the forums, and the game's code (I'm a programmer), but gave up as there's too much code and many concepts that I haven't made, and getting up to speed can be time-consuming.
Anyway, I went to look into mission editing, and that proved less hard on my brain. I realised that the Dune mod doesn't have any decent shellmap, so I went to make one. As making a brand new one would be too taxing, and I wanted to test stuff fast, I basically copied the RA shellmap, and converted it to Dune by manually editing the map.yaml file and then the lua script. After many hours, trials, and modifications (and finding Mailaender's GitHub fork for the ingame editor), I managed to implement RA's shellmap layout on top of the default D2K shellmap (currently empty).
Thing is, even though it's not pristine, it would definitely add some spice (no pun intended) to the game's main menu, so I'd like to contribute it to you people. I've read so much stuff here to modify the game code, that I ended a bit confused, and I'm not used to GitHub (I only opened an account to get the UE4's source), so I don't quite know how it works.
Cheers