Tiberian Sun
Posted: Wed Jul 09, 2014 1:42 pm
Are you confident you can get Carryalls to work properly?
Some bugs Tiberian Sun had were units didn't have threat ratings so if a Orca bomber was on guard mode it would bomb anything rather than highest priority. Same with flame tank aka devil's tongue. They would attack the mcv rather than the engineers that came out. Carryalls were glitchy in tiberian sun. Say you sent a few units on carryalls and they all landed close to each other. Most the time one of the carryalls will not release the unit its carrying and just landing with the unit attached causing the attack to suffer. I see potential that if everything is done properly that this version of TS could be even better than normal Tiberian Sun especially since most people play on low graphics settings to prevent crashing from bugs.
Some bugs Tiberian Sun had were units didn't have threat ratings so if a Orca bomber was on guard mode it would bomb anything rather than highest priority. Same with flame tank aka devil's tongue. They would attack the mcv rather than the engineers that came out. Carryalls were glitchy in tiberian sun. Say you sent a few units on carryalls and they all landed close to each other. Most the time one of the carryalls will not release the unit its carrying and just landing with the unit attached causing the attack to suffer. I see potential that if everything is done properly that this version of TS could be even better than normal Tiberian Sun especially since most people play on low graphics settings to prevent crashing from bugs.